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further investigating ps1 graphics: screen space vertex snapping #ps1 #PSX #Blender3d #b3d #geometrynodes
50,331 views • 3 years ago •via X (Twitter)
4 Comments

100drips3 years ago
the idea is simple: transform object to camera space, do the snapping, and then transform back to object space

BIPMATT3 years ago
Performance seems good aswell. The best approach i found todate was but fps isnt great. Are you going to put this up on gumroad? I would be down for buying this and texture warping. thanks

100drips3 years ago
i've seen this tutorial :) my first approach was really similar. but transforming from object to camera space is indeed more performant. i am currently not sure how to realease these, as it not really plug an play. but if you are interested, i can send the file via DM

puhfylin3 years ago
WOAAAAHHH THIS IS SO COOL!!
