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further investigating ps1 graphics: screen space vertex snapping #ps1 #PSX #Blender3d #b3d #geometrynodes
50,388 Aufrufe • vor 3 Jahren •via X (Twitter)
4 Kommentare

100dripsvor 3 Jahren
the idea is simple: transform object to camera space, do the snapping, and then transform back to object space

BIPMATTvor 3 Jahren
Performance seems good aswell. The best approach i found todate was but fps isnt great. Are you going to put this up on gumroad? I would be down for buying this and texture warping. thanks

100dripsvor 3 Jahren
i've seen this tutorial :) my first approach was really similar. but transforming from object to camera space is indeed more performant. i am currently not sure how to realease these, as it not really plug an play. but if you are interested, i can send the file via DM

puhfylinvor 3 Jahren
WOAAAAHHH THIS IS SO COOL!!
