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further investigating ps1 graphics: screen space vertex snapping #ps1 #PSX #Blender3d #b3d #geometrynodes

50,388 просмотров • 3 лет назад •via X (Twitter)

Комментарии: 4

Фото профиля 100drips
100drips3 лет назад

the idea is simple: transform object to camera space, do the snapping, and then transform back to object space

Фото профиля BIPMATT
BIPMATT3 лет назад

Performance seems good aswell. The best approach i found todate was but fps isnt great. Are you going to put this up on gumroad? I would be down for buying this and texture warping. thanks

Фото профиля 100drips
100drips3 лет назад

i've seen this tutorial :) my first approach was really similar. but transforming from object to camera space is indeed more performant. i am currently not sure how to realease these, as it not really plug an play. but if you are interested, i can send the file via DM

Фото профиля puhfylin
puhfylin3 лет назад

WOAAAAHHH THIS IS SO COOL!!

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