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Gamma-World Generative Multi-Agent World Modeling Beyond Two Players

31,961 просмотров • 3 месяцев назад •via X (Twitter)

Комментарии: 8

Фото профиля AK
AK3 месяцев назад

paper:

Фото профиля Evgeny Osipchuk
Evgeny Osipchuk3 месяцев назад

Interesting work. But for now, generating the space in 3D first and then baking the scene still seems like the more reliable approach. Heavier, of course, but more stable

Фото профиля Enhans
Enhans3 месяцев назад

A practical benchmark is whether the model preserves causal consistency when coalitions form, dissolve, and re-form across long horizons.

Фото профиля engineer cat 🐈
engineer cat 🐈3 месяцев назад

two-player world models have been the toy problem. the real test is whether the architecture survives when agents start contradicting each other's models of the world

Фото профиля Vole chokwa
Vole chokwa3 месяцев назад

Multi-agent dynamics get messy past two agents. Ran portfolio bot sims - alignment breaks hard when 4-5+ agents have diverging incentives. Generative modeling needs better game design.

Фото профиля Dr. Nripanka Das
Dr. Nripanka Das3 месяцев назад

Multi-agent world models need more than prettier rollouts. The hard part is preserving causal traces between agents, rewards, and counterfactual moves so failures are debuggable, not just cinematic.

Фото профиля Tripuji🏝️
Tripuji🏝️3 месяцев назад

Gamma-World looks absolutely awesome! The crypto community is providing funding for Gamma-World. That's amazing! check it.

Фото профиля Alice The Ai Expert
Alice The Ai Expert3 месяцев назад

Generative multi-agent world modeling revolutionizes simulation

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