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Gamma-World Generative Multi-Agent World Modeling Beyond Two Players

31,961 görüntüleme • 3 ay önce •via X (Twitter)

8 Yorum

AK profil fotoğrafı
AK3 ay önce

paper:

Evgeny Osipchuk profil fotoğrafı
Evgeny Osipchuk3 ay önce

Interesting work. But for now, generating the space in 3D first and then baking the scene still seems like the more reliable approach. Heavier, of course, but more stable

Enhans profil fotoğrafı
Enhans3 ay önce

A practical benchmark is whether the model preserves causal consistency when coalitions form, dissolve, and re-form across long horizons.

engineer cat 🐈 profil fotoğrafı
engineer cat 🐈3 ay önce

two-player world models have been the toy problem. the real test is whether the architecture survives when agents start contradicting each other's models of the world

Vole chokwa profil fotoğrafı
Vole chokwa3 ay önce

Multi-agent dynamics get messy past two agents. Ran portfolio bot sims - alignment breaks hard when 4-5+ agents have diverging incentives. Generative modeling needs better game design.

Dr. Nripanka Das profil fotoğrafı
Dr. Nripanka Das3 ay önce

Multi-agent world models need more than prettier rollouts. The hard part is preserving causal traces between agents, rewards, and counterfactual moves so failures are debuggable, not just cinematic.

Tripuji🏝️ profil fotoğrafı
Tripuji🏝️3 ay önce

Gamma-World looks absolutely awesome! The crypto community is providing funding for Gamma-World. That's amazing! check it.

Alice The Ai Expert profil fotoğrafı
Alice The Ai Expert3 ay önce

Generative multi-agent world modeling revolutionizes simulation

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