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Gamma-World Generative Multi-Agent World Modeling Beyond Two Players

31,961 次观看 • 3 个月前 •via X (Twitter)

8 条评论

AK 的头像
AK3 个月前

paper:

Evgeny Osipchuk 的头像
Evgeny Osipchuk3 个月前

Interesting work. But for now, generating the space in 3D first and then baking the scene still seems like the more reliable approach. Heavier, of course, but more stable

Enhans 的头像
Enhans3 个月前

A practical benchmark is whether the model preserves causal consistency when coalitions form, dissolve, and re-form across long horizons.

engineer cat 🐈 的头像
engineer cat 🐈3 个月前

two-player world models have been the toy problem. the real test is whether the architecture survives when agents start contradicting each other's models of the world

Vole chokwa 的头像
Vole chokwa3 个月前

Multi-agent dynamics get messy past two agents. Ran portfolio bot sims - alignment breaks hard when 4-5+ agents have diverging incentives. Generative modeling needs better game design.

Dr. Nripanka Das 的头像
Dr. Nripanka Das3 个月前

Multi-agent world models need more than prettier rollouts. The hard part is preserving causal traces between agents, rewards, and counterfactual moves so failures are debuggable, not just cinematic.

Tripuji🏝️ 的头像
Tripuji🏝️3 个月前

Gamma-World looks absolutely awesome! The crypto community is providing funding for Gamma-World. That's amazing! check it.

Alice The Ai Expert 的头像
Alice The Ai Expert3 个月前

Generative multi-agent world modeling revolutionizes simulation

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