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🚀 Gaussian Splatting Performance Breakthrough Achieved 6M photorealistic splats rendering at 60-80 FPS in real-time in Unity. Mixamo character conversion + GPU compute shader skinning = photorealistic animated characters. Key optimizations: ✅ GPU compute shader skinning ✅ Efficient bone matrix updates ✅ Optimized buffer management ✅ Smart frame skipping...

219,605 次观看 • 8 个月前 •via X (Twitter)

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