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Gemini 4 Argon, everyone!!! 🤯 It literally created a ridiculously realistic 3D fluffy pumpkin plushie without using Blender at all. In fact, it generated it as a procedural GLB model with 28 volumetric fur shells, 60,000 GPU-instanced 3D fur strands, and even real-time air-jet physics, all built with Three.js...

47,485 views • 3 days ago •via X (Twitter)

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If you think this is just another silly demo made with AI, read this post. You might change your mind, because this demo is about MATH. What you see on the screen is not a render from Blender (obviously, it’s not that good). It’s a three.js app built with Toolcraft. Available on the web and rendered in real time(link in the comments). But Blender still has a lot to do with it. Blender has Geometry Nodes - a powerful node-based system for creating and manipulating procedural geometry. In other words, it’s math. And math is a universal language. And who do you think is pretty good at math? >>> AI. Now you can download or buy Blender files from marketplaces, and when they contain Geometry Nodes for procedural animations, objects, surfaces, or effects, you can transfer that logic to the web. Make it real-time, make it interactive. Materials are a separate story, of course. They can still suck unless you use the right tricks: PBR, HDRIs, material blending, displacement, and faked surface relief. So why is Blender important here? Blender is open source, and many tools around it are open source too. An AI trained on their code. That means it can translate the math from one environment to another quite accurately. If you’ve been struggling to reproduce some idea with AI that you had in your head or seen in some references, and it has something to do with Geometry Nodes, and you can find that idea or a close one in the Blender ecosystem - it means you can transfer it to the web. Thank me later.

Alex Barashkov

28,300 views • 3 months ago

LEAKED: Warner Bros and Pixar executives just called an emergency meeting after this 15-second render hit the internet. A 20-year-old solo creator generated a full 3D Looney Tunes action sequence of Wile E. Coyote riding an ACME rocket through Monument Valley, with ZERO CGI studio budget. Setup cost: $19. Render speed: 90 seconds. Animation studio: Bypassed entirely. 210 million views in 3 hours. Half the comments are screaming that it’s leaked footage from the shelved $70M "Coyote vs. ACME" movie, the other half are looking for a pre-order ticket link. Here are the details breaking the human brain: 1. Dynamic Micro-Fur Resistance: Real-time aerodynamic wind drag bending the Coyote’s ears, facial whiskers, and tail fur at Mach speeds. 2. Heat Haze Physics: Volumetric jet-flame heat distortion warping the red rock desert canyons continuously behind the ACME thruster. 3. Photorealistic Dust & Lighting: True particulate dust displacement off the dirt road synced with dynamic ray-traced camera tracking. The cutting-edge neural pipeline behind it: -> Gemini 3.6 Flash for writing spatial vector physics, acceleration logic, and camera tracking trajectories -> Sora Turbo for rendering hyper-realistic 3D character motion, desert landscape depth, and cinematic lighting shifts -> Kling 3.0 Omni for multi-agent physics, fur resistance dynamics, and jet-thruster particle effects -> Seedance 2.5 for locking Looney Tunes character geometry, ACME branding alignment, and stylistic continuity -> ElevenLabs Spatial for 3D binaural rocket thruster roar, wind shear acoustics, and canyon reverberation -> CapCut Pro for adding dynamic camera shake, motion blur speed ramps, and cinematic color correction Warner Bros spent $70,000,000 making "Coyote vs. ACME" only to lock it in a vault for tax write-offs. This solo creator rendered a box-office animation masterpiece before his morning coffee got cold.

shmidt

33,153 views • 1 month ago