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The Bugged Dev

@thebuggeddev12,297 subscribers

A Human Bugged by Bugs | Software Developer | Design Engineer | Building with AI | Learning Three.js 🥳

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You probably have a dead simple skill issue if you can’t build websites like this using Kimi K3 ☠️ K3 isn't problem, lol.

You probably have a dead simple skill issue if you can’t build websites like this using Kimi K3 ☠️ K3 isn't problem, lol.

18,009 views

People still don't understand how good Codex has become 👀 I asked it to build this Starbucks website and within some 30 minutes it generated this without me touching a single line of code or spending time looking for assets either. Imagen generated every visual and GPT hooked everything into the codebase. After a couple of small tweaks it all just worked. It didn't even use half of my Codex session. It's super surprising to see quality of the assets. Was way better than I expected. That made me think about what AI is actually changing. Being a developer or a designer was never just about doing the work, writing code or designing it using some kind of tool. It was about knowing what to build in the first place. AI is getting incredibly good at the doing. The hard part is still having good ideas, making the right decisions, and knowing when something feels right. That is only getting more valuable. The people who win won't be the ones writing the most code. They'll be the ones with the best ideas who know how to turn them into reality with AI. Live: Code:

People still don't understand how good Codex has become 👀 I asked it to build this Starbucks website and within some 30 minutes it generated this without me touching a single line of code or spending time looking for assets either. Imagen generated every visual and GPT hooked everything into the codebase. After a couple of small tweaks it all just worked. It didn't even use half of my Codex session. It's super surprising to see quality of the assets. Was way better than I expected. That made me think about what AI is actually changing. Being a developer or a designer was never just about doing the work, writing code or designing it using some kind of tool. It was about knowing what to build in the first place. AI is getting incredibly good at the doing. The hard part is still having good ideas, making the right decisions, and knowing when something feels right. That is only getting more valuable. The people who win won't be the ones writing the most code. They'll be the ones with the best ideas who know how to turn them into reality with AI. Live: Code:

60,699 views

Weeks of work for a senior Three.js dev is ONE prompt for Opus 5, literally 😅 Opus built this infinite physically simulated clothesline gallery using Three.js with 96 wave nodes, per card pendulum physics, custom rope shader with fibre noise and Fresnel rim. I don't even know half of those terms but it's what it is (I'm studying each code part, though). These days, you just describe what you want and get it done using AI. Any kind of effect almost. Live: Code: Design:

Weeks of work for a senior Three.js dev is ONE prompt for Opus 5, literally 😅 Opus built this infinite physically simulated clothesline gallery using Three.js with 96 wave nodes, per card pendulum physics, custom rope shader with fibre noise and Fresnel rim. I don't even know half of those terms but it's what it is (I'm studying each code part, though). These days, you just describe what you want and get it done using AI. Any kind of effect almost. Live: Code: Design:

27,484 views

Sorry marcel, just vibe coded your cleanest dashboard ever in < 30 minutes 😅 Remix:

Sorry marcel, just vibe coded your cleanest dashboard ever in < 30 minutes 😅 Remix:

79,901 views

OpenAI’s Sites feature is absolutely insane 🔥 I literally typed, “Build a content management website.” And some 10-15 minutes later, it had built it, configured it, managed git, and even deployed it without any errors or issues. P.S., This is mostly the UI with one round of design polishing, but adding the remaining functionality feels pretty straightforward! Live:

OpenAI’s Sites feature is absolutely insane 🔥 I literally typed, “Build a content management website.” And some 10-15 minutes later, it had built it, configured it, managed git, and even deployed it without any errors or issues. P.S., This is mostly the UI with one round of design polishing, but adding the remaining functionality feels pretty straightforward! Live:

45,749 views

Vibe coded an infinite 3D tunnel scroll using Three.js with object pooling and GSAP animations, all created with Google Gemini 3 Pro AI in under 30 minutes :D It’s a fully procedural, mathematically generated world that renders endlessly as you scroll up and down without eating your device memory (that's what at least AI said 😆) Live: Code: now returning to the job that funds my ability to overwork myself :)

Vibe coded an infinite 3D tunnel scroll using Three.js with object pooling and GSAP animations, all created with Google Gemini 3 Pro AI in under 30 minutes :D It’s a fully procedural, mathematically generated world that renders endlessly as you scroll up and down without eating your device memory (that's what at least AI said 😆) Live: Code: now returning to the job that funds my ability to overwork myself :)

95,858 views

Burned 200k tokens just for "animations" and still AI couldn't do it well. I tried one of the expert animation design engineer's, Emil Kowalski's Agent Skill on my website to improve animation using Grok 4.5 It analyzed the UI, found issues, came up with a good plan, and iterated multiple times. The end result actually made parts of the UX worse. Also, it never suggested the animation experience I had in mind. So I explained exactly how I wanted it to feel. It got much closer, but still missed details like applying the same animation during keyboard navigation between cards. That silly. The lesson isn't about the model or the Agent Skill. But it's about, "Even the strongest models can't infer your taste yet." They can't and won't suggest it. AI only executes. You have to define the experience with enough details for it to execute. Otherwise, you'll end up with something that's almost okay, but still not what you wanted

Burned 200k tokens just for "animations" and still AI couldn't do it well. I tried one of the expert animation design engineer's, Emil Kowalski's Agent Skill on my website to improve animation using Grok 4.5 It analyzed the UI, found issues, came up with a good plan, and iterated multiple times. The end result actually made parts of the UX worse. Also, it never suggested the animation experience I had in mind. So I explained exactly how I wanted it to feel. It got much closer, but still missed details like applying the same animation during keyboard navigation between cards. That silly. The lesson isn't about the model or the Agent Skill. But it's about, "Even the strongest models can't infer your taste yet." They can't and won't suggest it. AI only executes. You have to define the experience with enough details for it to execute. Otherwise, you'll end up with something that's almost okay, but still not what you wanted

26,416 views

Ah yeah, just me trying to vibe code something new every day :D That 3D Rubik’s Cube you see there is built from scratch (custom math-based physics engine) using Three.js with GSAP animations and totally vibe coded in Google AI Studio using Gemini 3 Pro AI. Live: Code:

Ah yeah, just me trying to vibe code something new every day :D That 3D Rubik’s Cube you see there is built from scratch (custom math-based physics engine) using Three.js with GSAP animations and totally vibe coded in Google AI Studio using Gemini 3 Pro AI. Live: Code:

71,806 views

Wait, is Claude Opus 4.8 actually a Fable 5?? Opus generated this. A 3D botanical DNA strand. No, it's not a video or a 3D asset. It's pure math using Three.js, running at 60fps ❤️‍🔥 Everything including petals and flowers is generated using custom geometry. Also responsive. That too done from a image reference. Fable or not, Claude is generally good at 3D stuff.

Wait, is Claude Opus 4.8 actually a Fable 5?? Opus generated this. A 3D botanical DNA strand. No, it's not a video or a 3D asset. It's pure math using Three.js, running at 60fps ❤️‍🔥 Everything including petals and flowers is generated using custom geometry. Also responsive. That too done from a image reference. Fable or not, Claude is generally good at 3D stuff.

24,145 views

Nah no, this is not a pre-made or baked Blender model. It is created entirely from scratch using extruded geometry and procedural textures for the mustard hatching pattern on the model... all done with Google Gemini 3 pro AI. In fact, every Three.js 3D model you see on this website has been vibe coded with AI 😎 Live: Code:

Nah no, this is not a pre-made or baked Blender model. It is created entirely from scratch using extruded geometry and procedural textures for the mustard hatching pattern on the model... all done with Google Gemini 3 pro AI. In fact, every Three.js 3D model you see on this website has been vibe coded with AI 😎 Live: Code:

54,391 views

Wrapping up my day by building a new biotech research lab website using Google Gemini 3 pro AI with immersive Three.js scenes shaders and more :D Live:

Wrapping up my day by building a new biotech research lab website using Google Gemini 3 pro AI with immersive Three.js scenes shaders and more :D Live:

47,192 views

Claude feels kinda overhyped tbh. I tested the same website design prompt on both Gemini and Claude many times. And every time Claude’s output wasn’t even close to the original. Meanwhile, Gemini got almost identical results, and after a few tweaks, it hit ~99% accuracy. Makes me wonder… maybe models just perform better on ecosystems they’re trained closer to? 🤔 Either way, Gemini is seriously outperforming in frontend dev right now. Remix:

Claude feels kinda overhyped tbh. I tested the same website design prompt on both Gemini and Claude many times. And every time Claude’s output wasn’t even close to the original. Meanwhile, Gemini got almost identical results, and after a few tweaks, it hit ~99% accuracy. Makes me wonder… maybe models just perform better on ecosystems they’re trained closer to? 🤔 Either way, Gemini is seriously outperforming in frontend dev right now. Remix:

31,645 views

THIS IS ONE SHOTTED. ONE PROMPT. ONE RESULT. ☠️ Never ever imagined creating such slick 3D effects with Three.js would be this simple. I vibe coded with the latest Gemini Pro in Google AI Studio, and it’s honestly impressive how far these Gemini models have come in handling 3D. It feels like no other AI models come close to producing results like this :) Live: Code:

THIS IS ONE SHOTTED. ONE PROMPT. ONE RESULT. ☠️ Never ever imagined creating such slick 3D effects with Three.js would be this simple. I vibe coded with the latest Gemini Pro in Google AI Studio, and it’s honestly impressive how far these Gemini models have come in handling 3D. It feels like no other AI models come close to producing results like this :) Live: Code:

19,564 views

Videos

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Only if education could be this interactive ❤️‍🔥 I've had a looong wish to build something genuinely useful through vibe coding, and I finally did it. A 3D human anatomy application built with Three.js using GPT 5.6 Sol. It all started with a single design image that I created using GPT Image 2.0. I then used it to generate every 3D organ image, one by one. Next, I converted each of those images into 3D models using Tripo (and no, they didn't sponsor this 😄). After that, I opened Codex, wrote a master prompt based on the design, and gave it the prompt, the design image, and all the 3D models. Codex built the first version beautifully, but there was one big problem. Every single 3D model was nearly 120-150 MB. That obviously wasn't practical for the web and was giving a performance of 16fps. After a few iterations, Codex optimized each model down to roughly 2–5.5 MB while preserving the visual quality, reducing the total asset size from ~900 MB to just 28.6 MB. And each model loads on demand. Along the way, Codex also generated those anatomical illustrations showing where each organ sits in the human body, and even created the interactive hotspot markers that explain different parts of every organ. It handled all of that. The process wasn't exactly one shot, but it also wasn't difficult. You just have to do it step by step. It genuinely felt like building something that could make learning anatomy much more engaging. The inspiration came from Dilum Sanjaya's 3D animal plant cell project. I remember seeing it and thinking, "I want to build something like this one day." And I did it :D Live: Code:

The Bugged Dev

2,088,094 views • 1 month ago

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Your our history shouldn’t be taught in a boring way 🫠 I’ve always loved history, but I could never imagine what life actually looked like back then. So I built Empire Atlas, a 3D interactive explorer of 8 historical empires using Three.js and Kimi.ai K3 🔥 It lets you explore how people lived, what their homes looked like, their maps, daily life, interiors, and more. Properly researched. But the craziest part is that this was near one shot vibe coded with Kimi K3 🤯 When I previously built a 3D anatomy app with GPT 5.6 sol, I had to iterate on performance and optimization. With Kimi, the moment I handed over the 3D assets (generated using Tripo), prompt and design (by GPT Image 2.0), it created an 11 step engineering plan to build the entire thing. The very first step it did was optimizing the assets. It took nearly 500MB of 3D assets and brought them down to just 17.8MB using mesh simplification, Draco compression, and 1024px WebP textures. Absolutely nuts. It also generated 56 historical images across the 8 empires showing daily life, maps, interiors, and more using its image plugin with batch processing. Those were converted to WebP too, bringing the total image size to around 10MB. That’s a huge reason the experience loads so fast on website. It's engineering workflow or intelligence has really impressed me so far. The only downside is that it took more than 5 hours, though 😅 Anyway, back to history. In Empire Atlas, you can explore 8 different empires and see how people and our ancestors lived at that time. I really love those textures I was able to create using Tripo. You can explore their homes in 3D, and there’s so much more we could do with this. We could extend these houses into fully explorable interiors and create increasingly realistic reconstructions of what life actually looked like. And maybe create fun education games too. I genuinely think this can make history education so much more immersive. Much more than showing black and white images in boring textbooks. Go explore your history now 👇 Live: Code:

The Bugged Dev

119,175 views • 22 days ago

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How many of you actually know how "what you eat" grows? 🤔 I never learned crop science in school. I learned it by walking around our farm with my father, who showed me different crops and explained how they grow. But not everyone has access to a farm, so I built a 3D Crop Science application in Three.js using Claude Opus 5 to make that learning experience more visual and interactive. It is an exploration of different types of seeds where each seed has three different stages. The first stage shows the whole seed. The second stage is a cross section that shows what is inside the seed and how it grows. The third stage shows the germination phase through a 3D model. There are 24 models in total. The original models were 1,349.6 MB, which Claude optimized down to just 11.6 MB in total. All of the 3D models were generated using Tripo. Claude also created visual information for each seed showing details like seed type, storage tissue and germination phase. Each seed also has a YouTube video that shows how it actually grows in the real world. There is also a section showing where each seed is commonly grown using both a 3D globe and a flat map. You can explore different regions and click on specific areas to see more information about where that seed is grown. The entire experience is fully responsive and also includes quizzes that you can take in both normal and 3D formats. I strongly believe education becomes much more effective when you can see, interact, watch and explore instead of relying only on textbooks. Live: Code:

The Bugged Dev

44,469 views • 10 days ago