Video yükleniyor...

Video Yüklenemedi

Ana Sayfaya Dön

Generative 3D has been stuck in a representational compromise. When you serialize spatial data to fit standard architectures, you force a unidirectional causal bias. It fundamentally breaks the symmetry of 3D geometry and limits how the model understands global context. With Tripo P1.0, we stepped back to fix the...

65,685 görüntüleme • 6 ay önce •via X (Twitter)

14 Yorum

Yanpei Cao profil fotoğrafı
Yanpei Cao6 ay önce

The future of real-time worlds is here. Welcome to experience the new paradigm:

frank profil fotoğrafı
frank6 ay önce

those are some cleannnnnnn meshes 👏🏻

piggggggy profil fotoğrafı
piggggggy6 ay önce

Solid stuff. Hope this hits CVPR/SIGGRAPH!

Bharat Vasan 🇺🇸 profil fotoğrafı
Bharat Vasan 🇺🇸6 ay önce

we’re a fan and about to release a tripo feature!

David Bui profil fotoğrafı
David Bui6 ay önce

whoa this looks amazing

Andrea Intg. profil fotoğrafı
Andrea Intg.6 ay önce

low poly AND interactive generation performance!?

Sadi Moodi profil fotoğrafı
Sadi Moodi6 ay önce

This is the key insight most 3D gen papers skip: you can't fix bad representation with post-processing. When your architecture forces a unidirectional causal bias, you're fighting the medium itself. Native spatial probability space + structured surface manifold = clean edge flows emerge naturally. 2s inference is just the cherry on top.

Bigpulp profil fotoğrafı
Bigpulp6 ay önce

The problem is that none of the AI tools has production ready low poly option yet

GRisk profil fotoğrafı
GRisk6 ay önce

Does img2img crop the image in a square? Tripo fully removed the legs from my character. hunyuan and meshy worked fine with it.

Yanpei Cao profil fotoğrafı
Yanpei Cao6 ay önce

Sorry about that, definitely not expected behavior. It shouldn’t be hard-cropping like that by design. If you have the input/output, or a few more cases, feel free to send them over. Would love to dig in.

GRisk profil fotoğrafı
GRisk6 ay önce

Here you go I didn’t run extra tests since each one costs 40 credits and I might want to test other things later. I also couldn’t find the option to view the model’s wireframe, which is useful before and after applying retopology.

GRisk profil fotoğrafı
GRisk6 ay önce

One thing I liked a bit more in Meshy is that retopology doesn’t consume credits, but since you offer more credits for the same price, I think it balances out in the end.

Addy profil fotoğrafı
Addy6 ay önce

This is impressive and a step in the right direction 💪 If you'd rather build models directly in Blender with AI, checkout what I'm building with

Sanky profil fotoğrafı
Sanky6 ay önce

Modeling 3D natively instead of flattening it? That’s a game-changer ⚡

Benzer Videolar

We just shipped a completely new concept for web interaction. Live on three․ws, we are thrilled to showcase this demo of persistent, interactive 3D AI Agents that live right in your browser. As the first mover in this space, we are achieving what hasn't been done before: seamlessly bridging the gap between traditional flat web pages and fully immersive, spatial 3D environments. We are fundamentally shifting how humans experience the internet. Here's how. Intelligent AI Agents. Your 3D companion drops right into the screen, tracks your cursor, and interacts with you based on the exact page you are viewing. Context-Aware Guide. Knows exactly where visitors are. It can point out and encourage clicks on the most important parts of a site. Highly Interactive. Turns to follow your cursor in real-time, waves when you navigate, and idles naturally. Playground Mode. Click your avatar and it seamlessly detaches into a full-page 3D stroll or platformer right in the browser. Use keyboard arrows on desktop and joystick on mobile. Choose Your Avatar. Pick exactly who walks the web with you from a fully customizable, hot-swappable roster. Polite & Lightweight. Built with smart compression and shared animation files. It monitors browser memory to guarantee zero slowdowns and respects "reduced motion" accessibility settings. Flat websites will be gone before you know it. The future is interactive, the future is intelligent. It's time to break AI out the chatbox. three․ws

three.ws

22,706 görüntüleme • 3 ay önce

DreamCraft3D: Hierarchical 3D Generation with Bootstrapped Diffusion Prior paper page: present DreamCraft3D, a hierarchical 3D content generation method that produces high-fidelity and coherent 3D objects. We tackle the problem by leveraging a 2D reference image to guide the stages of geometry sculpting and texture boosting. A central focus of this work is to address the consistency issue that existing works encounter. To sculpt geometries that render coherently, we perform score distillation sampling via a view-dependent diffusion model. This 3D prior, alongside several training strategies, prioritizes the geometry consistency but compromises the texture fidelity. We further propose Bootstrapped Score Distillation to specifically boost the texture. We train a personalized diffusion model, Dreambooth, on the augmented renderings of the scene, imbuing it with 3D knowledge of the scene being optimized. The score distillation from this 3D-aware diffusion prior provides view-consistent guidance for the scene. Notably, through an alternating optimization of the diffusion prior and 3D scene representation, we achieve mutually reinforcing improvements: the optimized 3D scene aids in training the scene-specific diffusion model, which offers increasingly view-consistent guidance for 3D optimization. The optimization is thus bootstrapped and leads to substantial texture boosting. With tailored 3D priors throughout the hierarchical generation, DreamCraft3D generates coherent 3D objects with photorealistic renderings, advancing the state-of-the-art in 3D content generation.

AK

161,530 görüntüleme • 2 yıl önce

🚀 Announcing Echo — our new frontier model for 3D world generation. Echo turns a simple text prompt or image into a fully explorable, 3D-consistent world. Instead of disconnected views, the result is a single, coherent spatial representation you can move through freely. This is part of a bigger shift in AI: from generating pixels and tokens to generating spaces. Echo predicts a geometry-grounded 3D scene at metric scale, meaning every novel view, depth map, and interaction comes from the same underlying world — not independent hallucinations. Once generated, the world is interactive in real time. You control the camera, explore from any angle, and render instantly — even on low-end hardware, directly in the browser. High-quality 3D world exploration is no longer gated by expensive equipment. Under the hood, Echo infers a physically grounded 3D representation and converts it into a renderable format. For our web demo, we use 3D Gaussian Splatting (3DGS) for fast, GPU-friendly rendering — but the representation itself is flexible and can be easily adapted. Why this matters: consistent 3D worlds unlock real workflows — digital twins, 3D design, game environments, robotics simulation, and more. From a single photo or a line of text, Echo builds worlds that are reliable, editable, and spatially faithful. Echo also enables scene editing and restyling. Change materials, remove or add objects, explore design variations — all while preserving global 3D consistency. Editing no longer breaks the world. This is only the beginning. Echo is the foundation for future world models with dynamics, physical reasoning, and richer interaction — environments that don’t just look right, but behave right. Explore the generated worlds on our website and sign up for the closed beta. The era of spatial intelligence starts here. 🌍 #Echo #WorldModels #SpatialAI #3DFoundationModels Check it out:

SpAItial AI

176,903 görüntüleme • 9 ay önce