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Get the inside scoop on how Unreal Engine 5 and features like MegaLights, Lumen, and Nanite are helping usher in a new era of high-definition visuals, refined controls, and updated cinematics for Halo: Campaign Evolved. Make like an ODST and drop into our feature here:

51,376 次观看 • 1 个月前 •via X (Twitter)

34 条评论

WillyDicky 的头像
WillyDicky1 个月前

@Halo The game looks like shit. It has a locked film grain / static effect that completely distorts the high resolution fidelity that im seeing everywhere else. Running the game on a 5080/5950x/4k 165 hdr OLED monitor

The Rant 365 的头像
The Rant 3651 个月前

No amount of tools can fix the fact that this game was poorly directed. Outside of graphic fidelity, the cutscenes are a downgrade from the original in every way. Also, film grain and chromatic aberration are junk and yet 343 decided not to let players disable them

Solodev 的头像
Solodev1 个月前

@Halo Unreal Engine 5 frames per second

Corey C 的头像
Corey C1 个月前

@Halo What’s destroying the game are chrome aberration and the graininess.

Sperit 的头像
Sperit1 个月前

@Halo Im fine with UE5 but did you really need to use the Engine's default assets?

Yama 的头像
Yama1 个月前

@Halo Refined controls is the funniest part. It feels like aiming underwater when the entire series prior felt pinpoint and responsive.

Ishto 'Sukul 的头像
Ishto 'Sukul1 个月前

@Halo They used your engine but still make the game look like crap with some stupid film grain I can't remove. Love it

keaukraine 的头像
keaukraine1 个月前

@Halo While the game does look good overall its lighting suffers from notorious UE5 "boiling" lighting lurking in almost every dimly lit corner. This is basically a hallmark of all UE5 games now. This is the thing which "once has been seen cannot be unseen".

Mr Obsidian 的头像
Mr Obsidian1 个月前

@Halo Mission 2 (Halo) blew me away!!! So amazing!

EchoARC9 的头像
EchoARC91 个月前

@Halo It's beautiful, but there needed to be a little more care to how the visuals affect gameplay. Some of the reflections and materials made it really hard to tell what was happening, especially on covenant ships. It just looked like rainbow being puked onto the screen

GeekStreak 的头像
GeekStreak1 个月前

@Halo I don't think it will ever be sorted with Unreal Engine at this point but please do something about all this stutter. I'm not just talking traversal stutter, it seems to stutter randomly all the time.

Dearest Diary 的头像
Dearest Diary1 个月前

@Halo i think you missed

Rock1m1 的头像
Rock1m11 个月前

@Halo Worst performing halo ever thanks to unreal engine.

TeeBee 的头像
TeeBee1 个月前

@Halo Halo Studios really cooked with the game's look, environment, encapsulation and overall art direction. Some of the missions and their backdrops are breathtaking. Some of the elements in the cutscenes are a miss but not definingly crazy. Will be getting a lot of screenshots!

DryAssChicken 的头像
DryAssChicken1 个月前

@Halo UE5 is the worst engine ever created btw

Dakota Reflex 的头像
Dakota Reflex1 个月前

@Halo yeah tell us all about that trash engine and its performance issues

Pikalu 的头像
Pikalu1 个月前

@Halo Performance is shit

WiseFish🐟 的头像
WiseFish🐟1 个月前

@Halo Wouldn’t promote those cinematic at all good lord!

Raven ⭐️【IRIAM US】 的头像
Raven ⭐️【IRIAM US】1 个月前

@Halo Never use UE5 again. This was dogass

StreamBoost1 的头像
StreamBoost11 个月前

@Halo 🚀 Gamers! Check out @Blaringsea89 for epic FPS & RPG gameplay. 🎮 ▶️ #HaloReach #YouTubeGaming #Gaming #FPS #RPG

Ape Go 的头像
Ape Go1 个月前

@Halo When an Unreal game releases and it's good, nobody says anything about the engine. (Expedition 33) When an Unreal game releases and it's widely criticized, they always find a way to blame the engine for it. (Halo) It's a weird dynamic gamers have with the engine.

:c 的头像
:c1 个月前

@Halo You ruined everything

Sparhawk122 的头像
Sparhawk1221 个月前

@Halo Your game engine has an extremely poor reputation; even NASA hardware struggles. The term UE5 slop is a common theme now.

General Autismo Actual 的头像
General Autismo Actual1 个月前

@Halo What's the point if the art style sucks?

Vlad Erium 🇯🇵 的头像
Vlad Erium 🇯🇵1 个月前

@Halo O! Another Wukong and Stellar Blade clone?

REVENGE 的头像
REVENGE1 个月前

Tout the power of unreal engine all you want, it didn't save campaign evolved on an artistic or technical level. It's good that you've at least left the problematic parts of blam behind, but you guys need better directors and leaders that have a sense of art direction, and what actually made halo great.

Partikill VFX 的头像
Partikill VFX1 个月前

@Halo You deadass saying "... usher in a new era of high-definition visuals", cracks me the fuck up.

Şahin Erdem 的头像
Şahin Erdem1 个月前

@Halo Anyone who released game didn't disable lumen for performance after baking lights?

CELOX 的头像
CELOX1 个月前

@Halo Refined controls is a lie from my perspective. Even with adjusted settings there’s too much aim assist and aim drift tech that make it hard to navigate the maps.

DanKeppler 的头像
DanKeppler1 个月前

@Halo You need to showcase the ability to capture multiple styles, lighting, and color palettes. The realism won't cut it anymore. Your looking at 4gb cards for the average game in the near future. The Halo remake fails to capture the market because of the divergence of style for fidel

Goku 的头像
Goku1 个月前

@Halo Visualmente é bonito, mas a direção do jogo é uma merda woke

oldy 的头像
oldy1 个月前

@Halo Unreal garbage

𝓐𝓵𝓫𝓪 的头像
𝓐𝓵𝓫𝓪1 个月前

@Halo so your mission is to slopify all the games for AAA? unreal engine has to be one of the worst things that ever happened to gaming

Taylor 的头像
Taylor1 个月前

@Halo Need to fire Pierre Hintze.

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