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Get the inside scoop on how Unreal Engine 5 and features like MegaLights, Lumen, and Nanite are helping usher in a new era of high-definition visuals, refined controls, and updated cinematics for Halo: Campaign Evolved. Make like an ODST and drop into our feature here:
34 条评论

@Halo The game looks like shit. It has a locked film grain / static effect that completely distorts the high resolution fidelity that im seeing everywhere else. Running the game on a 5080/5950x/4k 165 hdr OLED monitor

No amount of tools can fix the fact that this game was poorly directed. Outside of graphic fidelity, the cutscenes are a downgrade from the original in every way. Also, film grain and chromatic aberration are junk and yet 343 decided not to let players disable them

@Halo Unreal Engine 5 frames per second

@Halo What’s destroying the game are chrome aberration and the graininess.

@Halo Im fine with UE5 but did you really need to use the Engine's default assets?

@Halo Refined controls is the funniest part. It feels like aiming underwater when the entire series prior felt pinpoint and responsive.

@Halo They used your engine but still make the game look like crap with some stupid film grain I can't remove. Love it

@Halo While the game does look good overall its lighting suffers from notorious UE5 "boiling" lighting lurking in almost every dimly lit corner. This is basically a hallmark of all UE5 games now. This is the thing which "once has been seen cannot be unseen".

@Halo Mission 2 (Halo) blew me away!!! So amazing!

@Halo It's beautiful, but there needed to be a little more care to how the visuals affect gameplay. Some of the reflections and materials made it really hard to tell what was happening, especially on covenant ships. It just looked like rainbow being puked onto the screen

@Halo I don't think it will ever be sorted with Unreal Engine at this point but please do something about all this stutter. I'm not just talking traversal stutter, it seems to stutter randomly all the time.

@Halo i think you missed

@Halo Worst performing halo ever thanks to unreal engine.

@Halo Halo Studios really cooked with the game's look, environment, encapsulation and overall art direction. Some of the missions and their backdrops are breathtaking. Some of the elements in the cutscenes are a miss but not definingly crazy. Will be getting a lot of screenshots!

@Halo UE5 is the worst engine ever created btw

@Halo yeah tell us all about that trash engine and its performance issues

@Halo Performance is shit

@Halo Wouldn’t promote those cinematic at all good lord!

@Halo Never use UE5 again. This was dogass

@Halo 🚀 Gamers! Check out @Blaringsea89 for epic FPS & RPG gameplay. 🎮 ▶️ #HaloReach #YouTubeGaming #Gaming #FPS #RPG

@Halo When an Unreal game releases and it's good, nobody says anything about the engine. (Expedition 33) When an Unreal game releases and it's widely criticized, they always find a way to blame the engine for it. (Halo) It's a weird dynamic gamers have with the engine.

@Halo You ruined everything

@Halo Your game engine has an extremely poor reputation; even NASA hardware struggles. The term UE5 slop is a common theme now.

@Halo What's the point if the art style sucks?

@Halo O! Another Wukong and Stellar Blade clone?

Tout the power of unreal engine all you want, it didn't save campaign evolved on an artistic or technical level. It's good that you've at least left the problematic parts of blam behind, but you guys need better directors and leaders that have a sense of art direction, and what actually made halo great.

@Halo You deadass saying "... usher in a new era of high-definition visuals", cracks me the fuck up.

@Halo Anyone who released game didn't disable lumen for performance after baking lights?

@Halo Refined controls is a lie from my perspective. Even with adjusted settings there’s too much aim assist and aim drift tech that make it hard to navigate the maps.

@Halo You need to showcase the ability to capture multiple styles, lighting, and color palettes. The realism won't cut it anymore. Your looking at 4gb cards for the average game in the near future. The Halo remake fails to capture the market because of the divergence of style for fidel

@Halo Visualmente é bonito, mas a direção do jogo é uma merda woke

@Halo Unreal garbage

@Halo so your mission is to slopify all the games for AAA? unreal engine has to be one of the worst things that ever happened to gaming

@Halo Need to fire Pierre Hintze.

