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Google approached me and asked if I would be down to collab with their research team to create a film for Google I/O. Not only would I have access to Flow, their latest AI filmmaking tool, but I would also be responsible for giving feedback on the product itself....

162,102 просмотров • 1 год назад •via X (Twitter)

Комментарии: 11

Фото профиля DetectiveRichieSarasota
DetectiveRichieSarasota1 год назад

Absolutely fucking sucks lol

Фото профиля Robert Scoble
Robert Scoble1 год назад

Freaking awesome! My reply you might enjoy:

Фото профиля Dave Clark
Dave Clark1 год назад

Thank you Rob!

Фото профиля Erik Kaiser
Erik Kaiser2 лет назад

I lived in China for seven years to startup and operate a company. I spent over $1,000,000 building out a factory, training. I needed to avoid IP theft and bad quality. Now others manufacture through us. DM me if you need help.

Фото профиля Alterverse Studio
Alterverse Studio1 год назад

🔥 Veo3 is definitely showing great character consistency is this via the elements feature?

Фото профиля Trench Media
Trench Media1 год назад

@GoogleLabs $250 a month for 10 videos and the gunshots are not realistic? …

Фото профиля Ruska Beats
Ruska Beats1 год назад

One thing is still true, skateboarding is so hard AI cant even do it

Фото профиля K-Moody
K-Moody1 год назад

Great work as always Dave, this is one we got to see fully played out. It's like clash of John wick and Mrs and Mr Smith with some baby driver throne in for style and vibe. Love it and want to see the whole story.

Фото профиля Robo
Robo1 год назад

Congrats dude! What an achievement and you've totally earned it! Keep pushing man! 👏

Фото профиля bone
bone1 год назад

Any issues with the gun and shooting scenes? Was the audio fully done in Flow?

Фото профиля Dave Clark
Dave Clark1 год назад

They have definitely loosened the restrictions

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So, Google said, "Hey, wanna make a film for #GoogleIO ? You have Carte Blanche." 🤯 For a brain that’s been mainlining animation and questionable VHS tapes since forever, that kind of freedom is both a dream and a mild panic attack. To be honest, until recently I never really thought film making was in the cards for me. Life happened, and although I ended up being a designer, film was more of a distant dream of a young version of myself. Following the unexpected attention and warm reception for Kitsune earlier this year, Electric Pink came out as my own self-administered therapy session: a coming-of-age story that’s basically me trying to figure out my own creative wiring, from the fuzzy nostalgia of childhood to the full-on HD chaos of the present. Turns out, the path to making stuff is paved with a lot of self-doubt and sudden left turns. I’m hoping this film can build on the connection Kitsune fostered. For this project, focused on exclusively using a lengthy process involving leveraging Imagen 3 to create the base of still frames (Imagen was amazing at iteratively enabling me to lock art direction) which I would then heavily retouch and prepare to get them as perfect as needed. Then each scene would be run through VEO2 to get animated clips based on those images (and then a very obvious bunch of sound design, voice design, editing, post-production and what not). Now, what's been amazing as I was nearing the end of this project, is to see individual separate tools converge towards becoming "Flow": Google's AI filmmaking tool built on DeepMind's brilliant tools (Veo, Imagen, Gemini). I must say it’s been fascinating seeing how this tech can translate the random noise in my head into something… well, film-like. It felt like a real step forward in allowing creators to iterate and refine their vision without getting bogged down in organization, and for example having an opportunity to use a first-frame to last-frame interpolation proved to be extremely useful as I could fully control the action I was aiming for. Now in its current version, Flow offers even more features such as the scene builder to easily expand storylines, or ingredients to control character, object, and environment consistency...can't wait to dig more into those possibilities...they definitely would have made my life easier during the creation of this film which I hope you will enjoy. Read more here: And there:

Henry Daubrez 🌸💀

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Edward Yang on the impact of watching Aguirre, the Wrath of God (1972): "I found a job in Seattle at a research laboratory that contracted to do classified defense projects in microcomputers. I was among the first generation of designers and applicators for microcomputers and microprocessors. By the time I turned thirty I was pretty well established, with a team of seven or eight guys working on some very interesting projects. Later on I made the association that designing is like writing, and I realized that this background helped me a lot. After a couple of years as an engineer, of course, the routine bored me. One night, I was driving after work in downtown Seattle, and I saw a billboard outside a movie theater with the words, German New Wave, and the title, Aguirre: The Wrath of God. It made me curious, so I went in. I was fortunate. I came out a different person. That two hours just blew me away. It restored my sense of competence that I could be a filmmaker. This is what I thought a film should be. Film school would never teach you to make those kind of shots. That was one of the crucial moments of my life. I had turned thirty, I thought I was getting old, and three more years passed before I got the chance to work on a film project with a friend who asked me to write a script for him. I went back to Taipei, and also visited Hong Kong for the first time, and the film was shot in Japan. I got an offer to write and direct a made-for-TV movie in Taiwan, so I didn't go back to Seattle." — The Engineer of Modern Perplexity: An Interview with Edward Yang by Robert Sklar, published in Cineaste, Vol. 25, No. 3 in 2000

RadiantFilm

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