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Googles Omni Flash model is such a great combination with Dreams 3d artwork. For most of the generations here, simple prompts like these were all it took: "Wrap the video in stark realism" or "Wrap the video in the realism of the provided image". Reposting with the correct edit...

12,371 次观看 • 2 个月前 •via X (Twitter)

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"Hah - generative ai can't even make an image of a hand with the right number of fingers.." "Stop pushing this slop" It's way past the point now where it must be clear to everyone, that generative ai is here to stay AND that the quality will continue to increase. I've been talking about this trajectory for years now, and I've been working towards finding ways to combine the strength of these models, with the best of what I love about "old-school" creation. Building with my hands, moving a pencil across the paper and seeing shapes emerge, moving a building slightly to the right to get just that composition I had in mind. Being fully immersed in a scene I'm building in VR, being inspired by the immersion to take the story in a new direction. For years I've been talking about how powerful the combination of 3d and generative ai is, be it traditional 3d, SDF volumes in Dreams or Gaussian splats - with experiments around using V2V as a "render pass" or with experiments around realtime ai. Enough talk you might think, where's the proof? It's all around us these days honestly and here's a small test I did during some OOO. Blender MPC + Fable - a pretty powerful combination! With a bit of Google Omni Fast on top as a "render" pass. What do you think of where this is heading? Hopeful, disheartened, inspired or the opposite? Can you imagine working with tools like this in a way where we still retain the human "spark" and the creative nerve that makes each persons creation unique?

Martin Nebelong

49,395 次观看 • 1 个月前

Google DeepMind CEO Demis Hassabis on "leaving AI in the lab for longer” (full question + answer in the video as I've seen him misquoted). Here's what he said: "For me, the best use case of AI was to improve human health and accelerate scientific discovery..." "Given how important AGI is and how transformative a technology is, maybe the most transformative one in human history, I thought it would be best to approach the sort of latter stages of building it, which we're in now, using the scientific method, very carefully, very precisely, very thoughtfully, and rigorously with all the best scientists, in my ideal world, collaborating on in CERN-like effort, on making sure each step we understood each step each as we got to the final goal of, of building AGI.... "While we're building AGI in this careful scientific way, humanity could benefit from the proceeds of that, like cures for cancer, or maybe new energy sources or new materials… “Looking at this from 20, 30 years ago when I started out on all of this, that would have been the ideal way for it to play out, in my opinion. “Now, it didn't happen like that because technology's unpredictable and in fact, it turns out that things like language were a lot easier than we were all expecting… “We were sort of playing around with that, so were the other leading labs, but of course with ChatGPT and fair play to OpenAI, they scaled it and then they put it out there. “And I think even they say it was kind of a research experiment. They didn't realize it would go so viral. And I think none of us did and we had sort of fairly equivalent systems at the time… “Now, the downside of it is, we're in this sort of ferocious commercial pressure race that everyone's sort of locked into currently. “And then on top of that, there's geopolitical issues like the US-China race and so on. So there's sort of multiple levels of pressure to sort of move fast. So the benefit of that, of course, you get faster progress, obviously. The progress is just at lightning speed these days. So that's good for all the good use cases. The second benefit is that everybody, all of the viewers out there, everyone, you're all getting to use the most cutting edge AI technology, perhaps only three to six months behind what is actually in the labs. So that's kind of mind blowing. “It's also great because I think it gives everyone a feeling for, it's democratizing AI. It's giving everyone a feeling for what it's like to interact with cutting edge AI and what it can do and what it can't do… “So I think there's positives and negatives about the way it's gone. It's not the way I dreamed about years ago where we would be sort of contemplating this philosophically and carefully considering each next step. We're not in that world. And I'm, although I'm a scientist first and foremost, I'm also a pragmatic engineer. So, we have to deal with the world as we find it and make the best of that. And we try to do that by advancing the frontier, but also trying to be as responsible as we can with doing that as we deploy these, you know, very powerful technologies, like Gemini and Alphafold.”

Cleo Abram

64,840 次观看 • 4 个月前

In just 3 minutes, Ken Griffin (Citadel) & Larry Fink (BlackRock) explain the current state of government overspending, AI hype, & 2026 $600B data center CapEx "The world needs a savior, & the hope is that AI is the savior that we need for productivity." "The the area of recklessness is the spending of governments around the world, who are all, with little exception, all spending well beyond their means." Big issue: "Will AI create the productivity acceleration that is honestly just hoped for in Washington & in the halls of government around the world as a ways to overcome the profligate spending that we're currently engaged in?" Citadel BlackRock World Economic Forum . . . Ken Griffin "Let's take a step back and and talk about where we are right here right now. The the area of recklessness is the spending of governments around the world, who are all, with little exception, all spending well beyond their means. That's the recklessness of this moment in history. This is not a parallel to the 1920s in terms of the recklessness of the of the private capital markets. It's a story of the recklessness of government spending. Within the private sector there's a huge question as to where AI will take us. And I, I was carefully taking notes and listening to what Larry has to say, or to what Madame Lagarde has to say, because this is one of the big issues of our moment. Will AI create the productivity acceleration that is honestly just hoped for in Washington and in the halls of government around the world as a ways to overcome the profligate spending that we're currently engaged in? The world, the world needs a savior, and the hope is that AI is the savior that we need for productivity. And the challenge with this is it is, it may or may not be. We just don't know yet. Now there's a tremendous amount of hype around AI, and in some sense the large AI companies need to create that hype to raise the tens — or actually 100, hundreds of billions, right — of billions of dollars of investment that are going into the field. Like you wouldn't be able to raise hundreds of billions of dollars. We'll spend — and Larry can probably correct me on this — but roughly $600 billion this year in cap ex for data centers in the United States. Larry Fink "I think it could be larger." Andrew Ross Sorkin "But does that mean that it's getting hyped up too much, or it's just the the hype is required as a sales mechanism?" Larry Fink "First of all, so much of the data centers are being built for cloud, right? And and the big issue is gonna be in terms of monetization of of of the spend. The data centers are being built for AI requires more advanced chips. The question is what is the lifetime of that chip. If we have new technological changes in the lifetime of the chip in one year, then that spend is gonna be really a bad spend. If the lifetime as they expect it to be is 4 or 5 years and then those chips can be used for cloud, then then I think these investments are gonna prove to be good investments. So I think it's it's gonna be — you know, if the speed of technology changes and all these investments now, they're gonna be — it's gonna be a challenge. But I agree with Ken. I think we don't know enough, but I'm personally very optimistic on how AI is gonna affect the world economy."

Molly O’Shea

33,210 次观看 • 7 个月前

Excited to show some surprising inventions on generative multiplayer games we made at Google with Stanford. We call the work MultiGen. I've always been inspired by early studios like id Software with Doom or Blizzard with Warcraft bringing networked video games to the next level. We are at the point in history where we can make strides like them, but for generative games. It's a strange feeling to be in the age of generative video games while still discovering how exactly to train the models and design the tools that make them useful. All of the tools that have been invented for classic game engines need to be redesigned for generative games. For example level and world design is not entirely possible with existing technology. We introduce editable memory to diffusion game engines that allow for design of new levels via a minimap. But we can easily imagine how this can be expanded with different creation tools. The end goal of this research direction is to allow game designers to be able to guide the generation process of their world, at the granularity that they prefer. Editable memory also allows us to add multiplayer to Generative Doom. We were amazed when we saw GameNGen some years ago, and now you can play it live with friends in real-time, on your couch or even online. Shared representations like our editable memory seem like the future for this type of experience. Models are, in some cases, expensive and approximate encoders but great interpolators and extrapolators. Leveraging their strengths lets you have completely new experiences that can be realized now and not in the distant future. This work was started at my previous team and continued in collaboration with Stanford. Congratulations to all for the discoveries.

Nataniel Ruiz

104,841 次观看 • 5 个月前

This is probably the most complex workflow I’ve ever built, only with open-source tools. It took my 4 days. It takes four inputs: author, title, and style; and generates a full visual animated story in one click in ComfyUI . I worked on it for four days. There are still some bugs, but here’s the first preview. Here’s a quick breakdown: - The four inputs are sent to LLMs with precise instructions to generate: first, prompts for images and image modifications; second, prompts for animations; third, prompts for generating music. - All voices are generated from the text and timed precisely, as they determine the length of each animation segment. - The first image and video are generated to serve as the title, but also as the guide for all other images created for the video. - Titles and subtitles are also added automatically in Comfy. - I also developed a lot of custom nodes for minor frame calculations, mostly to match audio and video. - The full system is a large loop that, for each line of text, generates an image and then a video from that image. The loop was the hardest part to build in this workflow, so it can process either a 20-second video or a 2-minute video with the same input. - There are multiple combinations of LLMs that try to understand the text in the best way to provide the best prompts for images and video. - The final video is assembled entirely within ComfyUI. - The music is generated based on the LLM output and matches the exact timing of the full animation. - Done! For reference, this workflow uses a lot of models and only works on an RTX 6000 Pro with plenty of RAM. My goal is not to replace humans, as I’ll try to explain later, this workflow is highly controlled and can be adapted or reworked at any point by real artists! My aim was to create a tool that can animate text in one go, allowing the AI some freedom while keeping a strict flow. I don’t know yet how I’ll share this workflow with people, I still need to polish it properly, but maybe through Patreon. Anyway, I hope you enjoy my research, and let’s always keep pushing further! :)

Lovis Odin

58,841 次观看 • 11 个月前