Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Grok Build CLI just got an update with v0.2.73! 🚀 Changelog v0.2.73 Features: • Keep text selection highlight setting added so drag selections stay visible until dismissed. Bug Fixes: • Doubled lines after tab switches or focus changes in tmux or editor terminals are now healed. • Clipboard copy...

10,630 Aufrufe • vor 19 Tagen •via X (Twitter)

0 Kommentare

Keine Kommentare verfügbar

Kommentare vom Original-Post werden hier angezeigt

Ähnliche Videos

Obsidian 1.11 is now available for desktop and mobile! Mobile: - The interface has been refreshed to improve the editing and reading experience. - Lock Screen, Control Center, and Home Screen widgets let you quickly create a new note, open a specific note, open daily note, open search, or open Obsidian. - When scrolling down in a note, the navigation hides to maximize screen space for reading. - New sidebar navigation for switching sidebar tabs and actions, aligned to the bottom for better ergonomics. - Added double-tap to switch a note from reading mode to editing mode. iOS - Shortcuts to open a note, open daily note, capture to a note. Capture shortcuts allow you to append or prepend text to a note, without opening the Obsidian app. - Siri integration such as "Capture using Obsidian", "Capture to Obsidian", "Open my daily note in Obsidian", "Search in Obsidian". -Searching for Obsidian in Spotlight shows additional actions: New Note, Search, and Daily Note. Android - New widgets: Open Note, New Note, Search, Daily Note, Open Obsidian. You can add multiple widgets of the same type to open different files, or trigger different search queries. - Quick Settings Tile and new shortcuts: Open note, Daily note. Editor - Markdown links are now supported in text and list properties. Internal links are automatically updated when the destination file is moved or renamed. - When text is selected, pasting a URL into the editor will convert the selection into a Markdown link using the URL. Settings - New "Keychain" settings section for storing plugin secrets. A guide for plugin developers is published in our docs. - Added icons to settings sections. - Community Plugins › Automatically check for plugin updates. Obsidian will check for plugin updates in the background every 3 days, or after the app updates. - New setting Files & links › Default file to open. Choose between "Last opened files", "New note", "Specific note", or "Daily note". - The daily note format can be selected from a list of predefined formats. Obsidian URI - New, open, and daily URI actions now support a new paneType param.

Obsidian

191,518 Aufrufe • vor 6 Monaten

long time no posting, here's some of the stuff we released in helium recently: - customizable keyboard shortcuts on all platforms - automatic updates on windows - frameless mode (previously zen mode), with floating sidebar, is now out of beta and included in settings by default - improved fingerprint noising: fixed the canvas noising algorithm and added protections against analysis attacks (thank you Cynthia 🐈 for your report, research, and assistance) - tab URL copying, one or multiple, formatted as a list with line breaks - manual tab hibernation, with an option to hibernate all tabs except for selected/active ones - an option to close tabs to the left (or above, in vertical layout) - redesigned toast notifications, now anchored to the active web page, and no longer blinding in dark mode - toast notification about newly opened background tabs in frameless mode (can be disabled in settings) - redesigned the infobar, it no longer looks out of place - improved QR code generation, now it's actually useful - downloads bubble is now shown instead of the full page whenever applicable - kagi search now supports reverse image search from image context menu - frameless mode animations are now smoother - better color contrast in light and dark modes - a lot of bug fixes and other minor improvements all of these changes are present in the latest version of helium. if you're using helium on windows, please update to the latest version, so your browser can be updated automatically from now on!

Helium

89,825 Aufrufe • vor 1 Monat

Keet Mobile 4.0.0 Changelog 🍐 Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development. Improvements - Faster room loading with optimised icons and image-preview caching. - Media previews respect maximum image size to save bandwidth. - Added a system-update banner to keep you informed of important upgrades. - Cleaner room creation flow and refined DM request handling. - Down arrow and room avatar colours match desktop application. - Bottom tab bar is now hidden until onboarding is complete. - Clearer username error messages and progress indicators on slow networks. - Better feedback form now includes your username automatically - Call experience tweaks: hangs up cleanly; DM ring logic improved; Android auto-end in background. - Introduced hang-up icon for when call ends in rooms. - Device naming screen now auto focuses the input field. - Updated confirm device screen. - Software version list now shows Hyperdiscovery and lists WebRTC as keet-webrtc. - Refreshed onboarding pages and UI text updates. - Improved audio record UX and many Fixes - Fixed avatar rendering issues. - Removed grey bars at the top of several pages. - Stopped the tooltip from appearing when the username is already set. - Aligned the error-log message-field layout. - Resolved cursor and emoji picker jumps when switching between emoji and keyboard input. - Corrected chat text input width. - Restored fullscreen video previews. - Fixed image loading status indicators. - Adjusted code block spacing for messages sent from mobile. - Prevented locked recordings from following you when leaving a room. - Fixed a crash when opening a room on Android. - Stopped unnecessary FlatList re-renders. - Center aligned preview images. - Resolved chat UI breakage after double tapping the emoji picker icon. - Corrected contentFit on image messages. - Ensured pinned messages remain visible during a call. - Fixed speaker tooltip content overflow. - Calls: fixed orientation breaks, crash when app is killed, call-ring answer now opens the screen. - Resolved unrecoverable error when sharing a file from Google Files. - Eliminated flicker when searching usernames. - Disabled button presses while a tooltip is visible. - Fixed Discover Communities being cut off on small devices. - Disabled bottom tab presses when no identity is set. - Corrected tooltip orientation on tablets. Keet Desktop 4.0.0 Changelog Features - Keet 4.0.0 introduces a new engine which improves performance, app scalability and sets the ground for a new set of features development Improvements - Introduced system-banner UI for updates and notices. - Added a 'Quit' button to uncaught error screens. - Displayed an app loader before the app initialises. - Added a toast notification and an informative banner when sending a DM request. - Consistent avatars between DM rooms and member views. - Added support to medium sized file previews in chat. - Smoother last message rendering in the room list. - Added a chat loader on start up when no cache is available. - Clearer version display in the software section and added hyper db version to the list. - Updated texts for system and migration banners. - Refactored DM request actions and block member logic. Fixes - Prevented image preview blinking while loading. - Fixed crash when removing an avatar file from a deleted message. - Onboarding status is now remembered after a restart. - Eliminated room menu blinking via useDeferredValue. - Prevented Rive animation from disappearing when switching monitors. - Stopped creation of duplicate DM rooms for the same member. - Resolved broken file preview when a file lacked a name. - Restored missing styles on error pages. - Prevented error pages from appearing behind the loader. - Corrected emoji rendering on macOS. - Repaired chat voice message playback. - Fixed useRoomConfig imports. - Corrected file item height in room info. And more

Keet

25,883 Aufrufe • vor 1 Jahr

🛠 Irys Realms Dev Update 14 Open Access is HERE! (✧ᴗ✧) Play now: This update is loaded with upgrades, fixes and a new way for anyone to jump into Irys Realms. Make sure to follow this account... I’ll still use my main to bring you behind the scenes on the dev journey as we keep building. 1️⃣ On-Chain Score Saving Scoring in Tetris and Verify The Datachain is now fully on-chain. This took a lot of backend and Unity scripting to bridge WebGL with MetaMask/Irys (✧ᴗ✧). The setup may move fully in-game in the future, but for now we’ve got a smooth external flow: ✧ Play a mini-game ✧ Press Z to submit your score ✧ A tab opens → connect wallet → sign transaction ✧ Your score now lives forever on the Irys network uploader Massive shoutout to my friend, Reaper Dev - a talented Unity & backend dev - who helped bring this to life with her experience. She loved Irys so much, she’s now expanding her own gaming universe to integrate it. Stay tuned for her updates! 2️⃣ First Person Mode Simply press [V] to toggle between third-person and first-person instantly within the Realms. Big thanks to @RealLifeOfForbs for the suggestion after experiencing his avatar block the Tetris board while playing the game. Keep the feedback coming and together we will make Irys Realms better! 3️⃣ New Tab UI The Irys Realms logo is now integrated within the game, with script changes behind the scenes to prep for a future update I know you’re going to love 👀 ⚙️ Bug Fixes ✧ Avatar now auto-loads after leaving the IrysDraw Booth (again) ✧ Mini-game logic updated to avoid stuck games or extra inputs ✧ Build With Programmable Data validation fix This is just the start. Thank you to everyone who has been along on this journey so far 💙 Let's take Irys (✧ᴗ✧) to new heights together!

Dantashi (✧ᴗ✧)

34,560 Aufrufe • vor 11 Monaten

"Please fix Markdown tables!" Okay: text-only, wrapping, columnar selection, proper border conjunctions, fill full width, in opencode beta now. "What took so long?" Here's a writeup: OpenTUI uses yoga layout and has elements called Renderables. Boxes with borders, plain text, code with tree-sitter backed highlighting and other primitives. Organised in a tree structure resembling somewhat of a DOM. Approaching a table naively, given the primitives are there, one would think to just stack box and text elements the right way in a flex-box layout to visually represent a table. Boxes support borders. Problem solved. This is what an LLM would one-shot in a working state, given OpenTUI's API surface. Ignoring the fact that just using box local borders don't handle border conjunctions properly. Benchmarking something like that quickly shows that instantiating an average table takes >70ms and incremental updates become expensive. Hugely due to yoga-layout via wasm having a painful price on yoga API calls. The whole ordeal becomes memory hungry, because a Text element handles more than just plain text. A simple 4x6 table needs a Box and Text per cell, ending up with 48 heavy nodes that yoga must lay out. "But that's just OpenTUI being slow" - you might say. Yes, but no. Yoga should be integrated in the zig native binary core of OpenTUI. It is on the roadmap to do so, which will speed up render passes by 2-5x. Yoga-layout has an open PR to support CSS Grids, which would greatly ease building something like a table. We will use that for fully laid out tables when it gets there. Below the typescript core level Renderables, there are lower level primitives like TextBuffers and TextBufferViews, bound via FFI and completely handled in Zig. I was stuck expecting a table primitive to handle a full layout like a table in the browser does. For Markdown all we need is a text-only table. So we had to come up with a better idea, something that is feasible now. A table layout is pretty straight forward. No need to have yoga deal with that. Using TextBufferViews for cells directly gives lower level control and eliminates some overhead that Boxes and Text renderables have. A simple native method to draw a grid with proper conjunctions is a nice library method. It will surely be used for other cases, so that's what we added. Using this simplified approach we were able to bring down initial instantiation to <1ms, more than 70x improvement. With a far smaller memory footprint. Given all the low level primitives are known and implementing a text-only table like this is possible, Codex was of great help to carve out the PoC, setup the benchmarks and tests. That's only a fraction of what was needed though. The table needs options to span the full available width, render different border styles, show/hide borders, padding, selection etc. So many iterations later OpenTUI now has a text-only, performant and relatively cheap TextTable that we can leverage to render Markdown tables in a streaming/incremental manner. Efficiently and properly.

kmdr

208,295 Aufrufe • vor 4 Monaten

🚨 JAILBREAK ALERT 🚨 OPENAI: PWNED 😎 ATLAS-BROWSER: LIBERATED 🙌 WOW! There's a new AI browser on the block! Has some hefty guardrails in play, but the browser surface area is vast 🌊 First, I started with a good ol' LSD jailbreak, which was cool to see that the GPT-5 prompt still works in this browser setup with the new sys prompts. Referencing search and videos are a fun enhancement for higher quality jailbreak outputs (some cool youtube videos out there about drugmaking, for example), but honestly that isn't anything new or different from regular ChatGPT's capabilities. What IS hot off the press, and IMO a very real security risk to be aware of for AI browsers (and the internet in general), is this humble yet mighty vuln: Clipboard Injection. It's trivial to add a hidden "copy to clipboard" feature to any clickable button on the web. It took me just a few minutes to update one of my personal websites such that ALL the buttons were geared for injecting the user's clipboard with a malicious phishing link. If your browser Agent is navigating a website and clicks a button like that without your knowledge, and you open a new tab later and hit paste without knowing what's in your clipboard, well...PWNED! 🙃 As you'll see in the video below, "control-c" is in my clipboard in the beginning, but unbeknownst to me, "I'VE BEEN PWNED BY PLINY!!! WEEE I'M FREEE FUCKITY FUCK FUCK!!! ABRACADABRA, BITCH!!! com/account-update" gets snuck into my clipboard as soon as Agent starts trying to navigate my website. This works so well because Agent is normally aware of all text/code being passed to and from the user, and has clearly been trained to recognize prompt injections, but since the "copy clipboard" button logic is hidden in js in the backend of the site, the Agent has zero awareness of the text content being injected to the user's clipboard. This has broad implications for anyone in the habit of copy-pasting, including coding, data entry, banking/trading, etc. Imagine going about your browsing business, then simply hitting control-v in your address bar and next thing you (don't) know, it takes you to a spoofed phishing website that tells you your OpenAI or Gmail or PayPal session has expired and you need to re-login. If you're not careful, the attackers now have all your login info, including any MFA codes 🥲 gg
0:28

Sensitive content

🚨 JAILBREAK ALERT 🚨 OPENAI: PWNED 😎 ATLAS-BROWSER: LIBERATED 🙌 WOW! There's a new AI browser on the block! Has some hefty guardrails in play, but the browser surface area is vast 🌊 First, I started with a good ol' LSD jailbreak, which was cool to see that the GPT-5 prompt still works in this browser setup with the new sys prompts. Referencing search and videos are a fun enhancement for higher quality jailbreak outputs (some cool youtube videos out there about drugmaking, for example), but honestly that isn't anything new or different from regular ChatGPT's capabilities. What IS hot off the press, and IMO a very real security risk to be aware of for AI browsers (and the internet in general), is this humble yet mighty vuln: Clipboard Injection. It's trivial to add a hidden "copy to clipboard" feature to any clickable button on the web. It took me just a few minutes to update one of my personal websites such that ALL the buttons were geared for injecting the user's clipboard with a malicious phishing link. If your browser Agent is navigating a website and clicks a button like that without your knowledge, and you open a new tab later and hit paste without knowing what's in your clipboard, well...PWNED! 🙃 As you'll see in the video below, "control-c" is in my clipboard in the beginning, but unbeknownst to me, "I'VE BEEN PWNED BY PLINY!!! WEEE I'M FREEE FUCKITY FUCK FUCK!!! ABRACADABRA, BITCH!!! com/account-update" gets snuck into my clipboard as soon as Agent starts trying to navigate my website. This works so well because Agent is normally aware of all text/code being passed to and from the user, and has clearly been trained to recognize prompt injections, but since the "copy clipboard" button logic is hidden in js in the backend of the site, the Agent has zero awareness of the text content being injected to the user's clipboard. This has broad implications for anyone in the habit of copy-pasting, including coding, data entry, banking/trading, etc. Imagine going about your browsing business, then simply hitting control-v in your address bar and next thing you (don't) know, it takes you to a spoofed phishing website that tells you your OpenAI or Gmail or PayPal session has expired and you need to re-login. If you're not careful, the attackers now have all your login info, including any MFA codes 🥲 gg

Pliny the Liberator 🐉󠅫󠄼󠄿󠅆󠄵󠄐󠅀󠄼󠄹󠄾󠅉󠅭

418,840 Aufrufe • vor 8 Monaten

Just wrapped up Hardwood Empire 3.2. A lot of the most asked for features / improvements you guys have been pushing for are in this one. Live Interactive Court: Biggest visual upgrade we've made. Gamecast now has a full live court built into the sim with dynamic home court branding, center logos, arena styling, and live shot mapping. You can actually see where shots happen in real time instead of just reading text. Dynamic Crowds: Arenas feel alive now. Crowds scale based on prestige, so blue blood home games feel packed while smaller gyms feel smaller. Neutral site games can have split crowds depending on who's playing, and fans react live during big moments. Usage Control System: Still the normal 1st / 2nd / 3rd option setup, but now there's also full usage sliders if you want total control over offensive shot distribution. One guy taking over or a completely balanced system, totally up to you. Plugs directly into the actual sim. Music: Added in-game soundtracks for a more immersive experience, with more music coming next update. Gameplay / Sim Improvements: Big realism pass. Late game logic is much smarter, offensive systems behave more realistically, and I spent a lot of time tuning sim rates so scoring, assists, rebounds, pace, and advanced metrics better match modern college basketball. Also tuned long-term dynasty balance so smaller / mid-major schools can still have real breakthrough runs without turning into permanent national powers every save. Other Fixes + QOL: New Player IQ attribute. Working haptics on iOS + Android. Transfer portal affordability indicators. Career / retirement history fixes. International recruit fixes. Schedule + MTE fixes. UI polish. And more. Everything in this update is completely free. No God Mode purchase needed. 3.1 got submitted before I was even home from school, so 3.2 had way more time for polish and bug fixes, and the update after this will probably be way more bug-focused since the game has a ton of features now and making everything as polished and stable as possible is the priority. Most of these features will also be toggleable, so if you want the more classic Hardwood Empire experience you're more than welcome to play that way too. Seriously appreciate all the support, this community has grown way faster than I ever expected. Submitting to iOS + Android as soon as this post hits 500 likes ❤️

Hardwood Empire

50,601 Aufrufe • vor 2 Monaten

Beta Blocker 3.6 is here and it introduces a BIG new feature. Here's everything that's new: 🖥️ UI Overhaul. The entire interface has been cleaned up to feel more premium, modern, and less boxed-in. 📐 Better Window Scaling. Wider windows now properly use the available space instead of stretching awkwardly or leaving everything floating in the center. 🎨 Live Preview. The Style tab now includes a real-time preview, so you can see exactly what your block will look like before you enable it. ⚙️ Cleaner Detection Settings. Detection settings have been reorganised and simplified so everything is easier to understand. 🧭 Reworked Help & Settings Layout. Important options are now easier to find with a cleaner settings and help structure. now for the big one… 🔄 REVERSE CENSOR REWORK This is the biggest part of the update. Reverse Censor has been completely rebuilt. Instead of blocking detected areas, it now applies your block across the screen while leaving detected parts visible. This also adds: ✨ New Reverse Censor settings tab 🌀 Blur or mosaic modes 🎚️ Strength controls 🖥️ Full monitor selection support ⚡ Live setting updates while blocking is active BUG FIXES & POLISH 🛠️ Fixed Reverse Censor sizing issues on second monitors, including Windows scaling modes like 125% 🖥️ Improved multi-monitor behaviour for effects and Popup Storm 🧹 Cleaned up the Help tab 🎯 Fixed Auto-Detect changing results after switching tabs 📷 Improved camera handling in virtual camera mode 🎮 Reduced cursor flicker while Beta Blocker is active for a smoother gaming experience 🖤 & lots more smaller QoL improvements throughout the app. sfw

Isla

306,897 Aufrufe • vor 1 Monat

Look ma new Codex Updates! 0.119.0 and 0.120.0 are here. And with it, a HUGE number of quality of life updates and bug fixes! > Hooks now render in a dedicated live area above the composer. They only persist when they have output, so your terminal stays clean. If you're running PreToolUse or PostToolUse hooks, this is a huge readability win. > Hooks are now available again on Windows > CTRL+O copies the last agent output. Small but clutch when you're pulling a code block into another file or chat. > New statusline option: context usage as a graphical bar instead of a percentage. Easier to glance at mid-session when you're trying to gauge how much runway you have left. > Zellij support is here with no scrollback bugs. If you've been stuck on tmux just because Codex was broken in Zellij, you're free now (shout out Felipe Coury 🦀) > Memory extensions just landed. The consolidation agent can now discover plugin folders under memories_extensions/ and read their instructions.md to learn how to interpret new memory sources. Drop a folder in, give it guidance, and the agent picks it up automatically during summarization. No core code changes needed. This is the first real extension point for Codex's memory system, and it opens the door for third-party memory plugins. > Did you know, you can /rename a thread? But what's really cool about that is, after you rename it, you can resume it with the same name, no more UUIDs. codex resume mynewapp or directly from the TUI: /resume mynewapp > Multi agents v2 got an update to tool descriptions More reliable multi agent environments and inter agent communication > You can now enable TUI notifications whether Codex is in focus or not. Modify this in your config: [tui] notification_condition = "always" > MAJOR overhaul to Codex MCP functionality: 1. Codex Tool Search now works with custom MCP servers, so tools can be searched and deferred instead of all being exposed up front. 2. Custom MCP servers can now trigger elicitations, meaning they can stop and ask for user approval or input mid-flow. 3. MCP tool results now preserve richer metadata, which improves app/UI handoff behavior. 4. Codex can now read MCP resources directly, letting apps return resource URIs that the client can actually open. 5. File params for Codex Apps are smoother: local file paths can be uploaded and remapped automatically. 6. Plugin cache refresh and fallback sync behavior are more reliable, especially for custom and curated plugins. > Composer and chat behavior smoother overall, resize bugs remain though. > Realtime v2 got several significant improvements as well. > You're still reading? What a legend. 🫶 npm i -g @openai/codex to update

am.will

742,134 Aufrufe • vor 3 Monaten

Without World Models, There Is No AGI. Google Just Proved It. If AGI ever happens, it will not come from bigger chatbots alone. From the very start of this interview, one thing is crystal clear: without world models, we will never reach AGI. And right now, Google is leading with its world simulator Genie 3. Here is the core of what Demis Hassabis explains in this conversation: • World models are the missing core of AGI Hassabis says his deepest long term focus has always been world models and simulations. Not just language. Not just prediction. Actual internal simulations of reality. • LLMs are impressive, but incomplete Language models understand more about the world than expected because human language encodes a lot of reality. Still, language is only a shadow of the real thing. • What text can never fully teach Reality includes things text struggles to express: •3D space and spatial dynamics •Physical causality and mechanics •Sensorimotor experience like movement, force, smell, or balance • Experience beats description To close the gap, AI must learn from interaction and experience, not just static text. That is how you build an internal world simulator. • Why Genie 3 matters With Google DeepMind pushing systems like Genie 3, AI starts to model reality itself, not just talk about it. • Robots and real world assistants depend on this True robotics, smart glasses, and universal assistants require AI that understands the physical world you live in, not just your screen. Bottom line: AGI will not emerge from better text prediction. It will emerge from systems that can simulate, predict, and understand reality itself. Right now, Google is clearly ahead on that path. Curious what you think. Are world models the real AGI unlock, or just another stepping stone?

VraserX e/acc

23,784 Aufrufe • vor 6 Monaten

Fresh HUGE update of Sl8 apps is available in App Store and Google Play 😍 Patch Notes - Fixed avatar disappearing when editing profile data - Added support for YouTube links in the main image carousel - Fixed auto-triggering translation in feed without user interaction - Fixed missing or untappable “Add Asset” button in the asset info modal - Wallet balance now refreshes automatically after token exchange - Fixed staking entries showing under “Active” even after completion - Fixed and refactored authorization requests - Fixed corrupted post/comment data in certain cases - Fixed issue where users were logged out after app restart when biometrics were disabled - Fixed deeplink handling issues - Improved cropping and preview logic for profile cover image - Added comment flag to API to mark when a user comments under their own post Also, Search Fixes: - Improved input handling: search now waits for user to finish typing before executing - Fixed issue (“Something went wrong”) during search with no way to recover - Fixed “Something went wrong” error when scrolling through search results Sl8 Wallet updated as well: - USD value for assets is now displaying correctly - Transaction history is now available, finally - There is now a calendar of payments by stakings. Each steakings has a payment schedule and additional information. - Live balances, equivalents and exchange rates updates - Now you can add/remove assets, see recommended assets and have an ability to search* by domain/name of asset - Now you can add wallet address to address book, while sending funds - 24h trend markers and asset exchange rate are now visible nearby each asset - Now you can see extended staking information - Also, rewards schedule with transaction links and statuses now available Stay with us, buckle up))

Cassator Corp.

19,019 Aufrufe • vor 1 Jahr

Just finishing up everything you guys voted on for 3.0. Here’s the feature list. Submitting tonight. Revamped Transfer Portal: Portal rebuilt from the ground up. Player cards now show fit at last school, why they're leaving, role they played, and minutes pattern so you know who you're getting. Stars are harder to land at low prestige unless you're spending real points and NIL. Also added JUCO players alongside the D1 transfers. Flips and Decommits: Recruits can now flip schools or decommit between windows. Rare but real. Full screen flip alert pops when you reach the dashboard so you don't miss it. Pure decommits put the kid back in the pool. Don't want any of it? Toggle flips off in settings. Freak Recruits: Generator now occasionally rolls something special. 6'9" point guards, stretch bigs that pass, athletic freaks at center. Tagged with a Freak badge. Rare enough to feel like a real find. Power Metrics: New analytics section. Pace, efficiency, four factors, strength adjusted ratings. If you want to actually know who's playing the best basketball this is where you go. Series History: Pregame card now shows your full all time series vs the opponent. Win counts both sides, last meeting, current streak. Switch jobs and the series stays with the school. National Game of the Day: Featured matchup from across the league each game day. Tap in for the full preview just like your own games.A new way to follow the rest of the country. Dream Jobs: Pick a dream job when you create your coach. Offers roll in as you build prestige. This school will keep a close eye on you. Old Stars Become NIL Donors: Players who graduate or go pro show up years later as NIL donors. Build a legacy and the donor pool builds with you. God Mode + Custom Realignment: Force Commit works reliably now and every other reported God Mode bug has been fixed. Force Wins added for CT and NT. New: every offseason in God Mode you can manually realign conferences. Move teams around and build the league you want. UI Changes: Polish across the interface. Cleaner cards, better spacing, mobile first layouts. New Series History card design. Diagnostics page in Settings if you ever get stuck. Other: 2.9.5 was supposed to be bug focused but had a submission error so I merged everything into 3.0. 3.1 will also be bug focused. Tried to fix every bug reported. Thanks for the support!

Hardwood Empire

35,378 Aufrufe • vor 2 Monaten

Finally new version of text system is released on our website ! I released as update to old version but in reality it's completely new thing in material and lot's of work in verse. I'm still working on documentation or/and videos but here is a list of good stuff it does: - Material got much lighter as slots logic moved to vertex shader. - Characters can overlap and still won't be cut out compared to old version. - Character can be animated and I already implemented some (wave, scale up/down and shake). - Custom face camera logic which works with prop scale so no need to additionally specify with and height. - Rows offset automatically when scale up or down any row. - Text effects now can be applied to any character, so words or single character. - Custom glint which works perfectly with any number of rows as a single line with multiple important controls. - Higher quality outline with two parameters to control inner and outer edge. - Timer logic split into to parts, verse and material. Verse setup initial layout and reserve slots for timer digits and then each second just sends seconds value and GPU makes timer tick freeing verse TPS by huge number. - To apply effects simply need use parsing markup with custom tag where N number between 1-9. So simply can write " Hello World" and word Hello will have rainbow effect applied. Currently implemented 4 effects. - To use icons in slots from texture array is as simple as specify another tag [iconN] where N is number of icon in array. So for example if coin is icon index 0 just need to write [icon1]100K. - Progress bar is supported as well and can be snapped to row without eyeball offset. - Background image supported now too! In the video yellow one is as test and you can use any of your own. Verse side got lots of changes: - Now saves/caches layouts better. - Smart packing of data allowed drastically reduce number of parameters, which should help with network optimization! - Instead having vector parameter per each slot to just send character index and position (32x5=160 if used 5 rows) now it's only 11 vector parameters per each row so 11x5=55 which is huge save and it sends text effects index in it too! - Implemented text update queue for text which doesn't require instant update. It helps to give more breathing for other text props which needs that speed. - Materials code now use interface and wrappers for cleaner work. If you still read it then thank you! :) On our website we now run 25% sale! And if you own old version please DM me here or in Discord and I will give you promo code for 100% discount on our website! Gelos Games Fortnite #uefn #EpicPartner

AsicsoN

12,667 Aufrufe • vor 1 Monat

It's here! All power assets are now live on my GB Renewables Map ⚡ That's right, it's not just wind farms any more. Now you can see live and historic data for gas power plants, nuclear, grid batteries, biomass, pumped hydro and even a bit of solar. Wind farms are still the default for now, though you can enable as many or as few of the other fuel types and your selection will be remembered when you come back to the website. It's already live so go play for yourself here: There are numerous other updates as well: ⛔ Click the plug button to see a curtailment view, now including turn-up and a better visual representation of turn-down and turn-up actions ℹ️ Tooltips include loads more detail about fuel type and balancing actions ☢️ Each fuel type can be toggled using the map buttons 🧠 Map state is remembered when you reload or revisit the website ✨ Lots of new and under construction power assets are now on the map ↕️ Summary of balancing actions at the top of the map 🚦 Grid boundaries and constraints shown using a traffic light system And I'm only getting started! This update was the original goal of creating the map a few years ago. Now it's here I can shift focus to all the other ideas I have for it… Oh, and there's a new feedback button at the top. Please use it to let me know of any issues you find (there will be plenty) or suggestions to help improve this resource for everyone else. I'd also like to thank you for all the support and encouragement as I build this free resource in my free time (yup, this isn't my job). Honestly, it's been an incredible motivator and the discussions over the years have taught me a huge amount that has only made the map better for everyone. Until the next update!

Robin Hawkes

36,055 Aufrufe • vor 5 Monaten