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GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,786 Aufrufe • vor 1 Jahr •via X (Twitter)
6 Kommentare

MrNeRFvor 1 Jahr
Paper (link to pdf): Project:

αvor 1 Jahr
Spectacular.

Sam Duttervor 1 Jahr
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLaveryvor 1 Jahr
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRFvor 1 Jahr
Thank you! I really appreciate it!

Oleg Pavlovvor 1 Jahr
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
