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GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,786 views • 1 year ago •via X (Twitter)
6 Comments

MrNeRF1 year ago
Paper (link to pdf): Project:

α1 year ago
Spectacular.

Sam Dutter1 year ago
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery1 year ago
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF1 year ago
Thank you! I really appreciate it!

Oleg Pavlov1 year ago
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
