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GS^3: Efficient Relighting with Triple Gaussian Splatting Abstract: We present a spatial and angular Gaussian based representation and a triple splatting process, for real-time, high-quality novel lighting-and-view synthesis from multi-view point-lit input images. To describe complex ap pearance, we employ a Lambertian plus a mixture of angular Gaussians as... show more
17,786 次观看 • 2 年前 •via X (Twitter)
6 条评论

MrNeRF2 年前
Paper (link to pdf): Project:

α2 年前
Spectacular.

Sam Dutter2 年前
Wow! 90 fps is impressive. Is this something that could be implemented in an engine like Unity? I'd love to play with it!

TheSeanLavery2 年前
Honestly, you are one of my favorite accounts to view posts from. You give me a true glimpse into the future. :)

MrNeRF2 年前
Thank you! I really appreciate it!

Oleg Pavlov2 年前
That's impressive. How is performance on consumer hardware if you have a hundred of these on screen?
