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haven't done any raymarching in a while
26,058 Aufrufe • vor 2 Jahren •via X (Twitter)
9 Kommentare

Nova 🐧✨vor 2 Jahren
woahh where'd that repeat node come from?

IX Productionsvor 2 Jahren
Repeating functions in shader??? GUH

Rahul Pariharvor 2 Jahren
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)vor 2 Jahren
Now do a tesseract 🦊

Seth Paintervor 2 Jahren
repeat zone for materials?? gasp

sushikittyvor 2 Jahren
Girl why are you so cool 😳

Mr. Doonvor 2 Jahren
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️vor 2 Jahren
it's a flat plane, there is no cube

Danny16vor 2 Jahren
No way we got repeat zone in shader nodes before vector math in the compositor....
