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haven't done any raymarching in a while
25,735 次观看 • 1 年前 •via X (Twitter)
9 条评论

Nova 🐧✨1 年前
woahh where'd that repeat node come from?

IX Productions1 年前
Repeating functions in shader??? GUH

Rahul Parihar1 年前
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)1 年前
Now do a tesseract 🦊

Seth Painter1 年前
repeat zone for materials?? gasp

sushikitty1 年前
Girl why are you so cool 😳

Mr. Doon1 年前
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️1 年前
it's a flat plane, there is no cube

Danny161 年前
No way we got repeat zone in shader nodes before vector math in the compositor....
