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haven't done any raymarching in a while
25,735 views • 1 year ago •via X (Twitter)
9 Comments

Nova 🐧✨1 year ago
woahh where'd that repeat node come from?

IX Productions1 year ago
Repeating functions in shader??? GUH

Rahul Parihar1 year ago
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)1 year ago
Now do a tesseract 🦊

Seth Painter1 year ago
repeat zone for materials?? gasp

sushikitty1 year ago
Girl why are you so cool 😳

Mr. Doon1 year ago
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️1 year ago
it's a flat plane, there is no cube

Danny161 year ago
No way we got repeat zone in shader nodes before vector math in the compositor....
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