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haven't done any raymarching in a while
25,735 görüntüleme • 1 yıl önce •via X (Twitter)
9 Yorum

Nova 🐧✨1 yıl önce
woahh where'd that repeat node come from?

IX Productions1 yıl önce
Repeating functions in shader??? GUH

Rahul Parihar1 yıl önce
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)1 yıl önce
Now do a tesseract 🦊

Seth Painter1 yıl önce
repeat zone for materials?? gasp

sushikitty1 yıl önce
Girl why are you so cool 😳

Mr. Doon1 yıl önce
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️1 yıl önce
it's a flat plane, there is no cube

Danny161 yıl önce
No way we got repeat zone in shader nodes before vector math in the compositor....
