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haven't done any raymarching in a while

25,735 次观看 • 1 年前 •via X (Twitter)

9 条评论

Nova 🐧✨ 的头像
Nova 🐧✨1 年前

woahh where'd that repeat node come from?

IX Productions 的头像
IX Productions1 年前

Repeating functions in shader??? GUH

Rahul Parihar 的头像
Rahul Parihar1 年前

Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay) 的头像
Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)1 年前

Now do a tesseract 🦊

Seth Painter 的头像
Seth Painter1 年前

repeat zone for materials?? gasp

sushikitty 的头像
sushikitty1 年前

Girl why are you so cool 😳

Mr. Doon 的头像
Mr. Doon1 年前

I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️‍⚧️ 的头像
Late as usual 🏳️‍⚧️1 年前

it's a flat plane, there is no cube

Danny16 的头像
Danny161 年前

No way we got repeat zone in shader nodes before vector math in the compositor....

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