Loading video...

Video Failed to Load

Go Home

haven't done any raymarching in a while

25,735 views • 1 year ago •via X (Twitter)

9 Comments

Nova 🐧✨'s profile picture
Nova 🐧✨1 year ago

woahh where'd that repeat node come from?

IX Productions's profile picture
IX Productions1 year ago

Repeating functions in shader??? GUH

Rahul Parihar's profile picture
Rahul Parihar1 year ago

Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)'s profile picture
Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)1 year ago

Now do a tesseract 🦊

Seth Painter's profile picture
Seth Painter1 year ago

repeat zone for materials?? gasp

sushikitty's profile picture
sushikitty1 year ago

Girl why are you so cool 😳

Mr. Doon's profile picture
Mr. Doon1 year ago

I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️‍⚧️'s profile picture
Late as usual 🏳️‍⚧️1 year ago

it's a flat plane, there is no cube

Danny16's profile picture
Danny161 year ago

No way we got repeat zone in shader nodes before vector math in the compositor....

Related Videos

* ( TTTE ) * duck! haven't seen him around in a while!
0:41

Sensitive content

* ( TTTE ) * duck! haven't seen him around in a while!

* Takina 🌻

19,319 views • 2 years ago