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haven't done any raymarching in a while

26,058 Aufrufe • vor 2 Jahren •via X (Twitter)

9 Kommentare

Profilbild von Nova 🐧✨
Nova 🐧✨vor 2 Jahren

woahh where'd that repeat node come from?

Profilbild von IX Productions
IX Productionsvor 2 Jahren

Repeating functions in shader??? GUH

Profilbild von Rahul Parihar
Rahul Pariharvor 2 Jahren

Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Profilbild von Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)
Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)vor 2 Jahren

Now do a tesseract 🦊

Profilbild von Seth Painter
Seth Paintervor 2 Jahren

repeat zone for materials?? gasp

Profilbild von sushikitty
sushikittyvor 2 Jahren

Girl why are you so cool 😳

Profilbild von Mr. Doon
Mr. Doonvor 2 Jahren

I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Profilbild von Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️vor 2 Jahren

it's a flat plane, there is no cube

Profilbild von Danny16
Danny16vor 2 Jahren

No way we got repeat zone in shader nodes before vector math in the compositor....

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