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haven't done any raymarching in a while
25,735 Aufrufe • vor 1 Jahr •via X (Twitter)
9 Kommentare

Nova 🐧✨vor 1 Jahr
woahh where'd that repeat node come from?

IX Productionsvor 1 Jahr
Repeating functions in shader??? GUH

Rahul Pariharvor 1 Jahr
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)vor 1 Jahr
Now do a tesseract 🦊

Seth Paintervor 1 Jahr
repeat zone for materials?? gasp

sushikittyvor 1 Jahr
Girl why are you so cool 😳

Mr. Doonvor 1 Jahr
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️vor 1 Jahr
it's a flat plane, there is no cube

Danny16vor 1 Jahr
No way we got repeat zone in shader nodes before vector math in the compositor....
