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haven't done any raymarching in a while

26,058 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 9

Фото профиля Nova 🐧✨
Nova 🐧✨2 лет назад

woahh where'd that repeat node come from?

Фото профиля IX Productions
IX Productions2 лет назад

Repeating functions in shader??? GUH

Фото профиля Rahul Parihar
Rahul Parihar2 лет назад

Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Фото профиля Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)
Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)2 лет назад

Now do a tesseract 🦊

Фото профиля Seth Painter
Seth Painter2 лет назад

repeat zone for materials?? gasp

Фото профиля sushikitty
sushikitty2 лет назад

Girl why are you so cool 😳

Фото профиля Mr. Doon
Mr. Doon2 лет назад

I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Фото профиля Late as usual 🏳️‍⚧️
Late as usual 🏳️‍⚧️2 лет назад

it's a flat plane, there is no cube

Фото профиля Danny16
Danny162 лет назад

No way we got repeat zone in shader nodes before vector math in the compositor....

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