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haven't done any raymarching in a while
26,058 görüntüleme • 2 yıl önce •via X (Twitter)
9 Yorum

Nova 🐧✨2 yıl önce
woahh where'd that repeat node come from?

IX Productions2 yıl önce
Repeating functions in shader??? GUH

Rahul Parihar2 yıl önce
Awesome! How do you get Repeat Zone in Shader Editor? Please do tell, thanks!

Luna 🦊🇩🇰 (@lunafoxgirlvt.foxgirls.gay)2 yıl önce
Now do a tesseract 🦊

Seth Painter2 yıl önce
repeat zone for materials?? gasp

sushikitty2 yıl önce
Girl why are you so cool 😳

Mr. Doon2 yıl önce
I'm familiar with raymarching, but how did you get the shader of the cube to extend out to the entire grid? Shouldn't it have been constrained to the faces of the cube, like those infinity mirrors you can buy?

Late as usual 🏳️⚧️2 yıl önce
it's a flat plane, there is no cube

Danny162 yıl önce
No way we got repeat zone in shader nodes before vector math in the compositor....
