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"Heavenly" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(6,1,2,3))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2)/d;z+=d=.02+.1*abs(3.-length(p.xy));}o=tanh(o/3e3);
10 条评论

Sloimay1 年前
how do you deal so well with ""fuzziness""/""fuzzy"" transparency in so little characters?

Xor1 年前
It's a perk of raymarching

Gr_D1 年前
Kind of reminds me of oil/gas after a heavy rain storm.

Calcs1 年前
some tunes to go with the vibe...

Chris Smith1 年前
This is one of my favorites so far ❤️

Dan Gant ⚡ Games & Unreal VFX1 年前
1e2 cracks me up

Xor1 年前
1 char less than "100."

Rómulo1 年前
Wooo I love your work!

Eidos Harmonias1 年前
😄

Daryl Spears1 年前
a new apple screensaver
