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"Heavenly" for(float i,z,d;i++<1e2;o+=(cos(z+t+vec4(6,1,2,3))+1.)/d){vec3 p=z*normalize(FC.rgb*2.-r.xyy);p.z-=t;for(d=1.;d<9.;d/=.7)p+=cos(p.yzx*d+z*.2)/d;z+=d=.02+.1*abs(3.-length(p.xy));}o=tanh(o/3e3);

24,542 views • 1 year ago •via X (Twitter)

10 Comments

Sloimay's profile picture
Sloimay1 year ago

how do you deal so well with ""fuzziness""/""fuzzy"" transparency in so little characters?

Xor's profile picture
Xor1 year ago

It's a perk of raymarching

Gr_D's profile picture
Gr_D1 year ago

Kind of reminds me of oil/gas after a heavy rain storm.

Calcs's profile picture
Calcs1 year ago

some tunes to go with the vibe...

Chris Smith's profile picture
Chris Smith1 year ago

This is one of my favorites so far ❤️

Dan Gant ⚡ Games & Unreal VFX's profile picture
Dan Gant ⚡ Games & Unreal VFX1 year ago

1e2 cracks me up

Xor's profile picture
Xor1 year ago

1 char less than "100."

Rómulo's profile picture
Rómulo1 year ago

Wooo I love your work!

Eidos Harmonias's profile picture
Eidos Harmonias1 year ago

😄

Daryl Spears's profile picture
Daryl Spears1 year ago

a new apple screensaver

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