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Aurora, 399 chars #つぶやきGLSL for(O*=i;i++<44.;)p=t*rd,p.z-=2.,l=length(p),p/=l*.1,t+=d=min(l-.3,T*.1)+.1,O+=.05/(.4+d)*mix(S(.5,.7,sin(p.x+cos(p.y)*cos(p.z))*sin(p.z+sin(p.y)*cos(p.x+T))),1.,.15/l/l)*S(5.,0.,l)*(1.+cos(t*3.+vec4(0,1,2,0)));
52,044 views • 1 year ago •via X (Twitter)
10 Comments

функціональний математикун1 year ago
Fabulous

NixolA1 year ago
Awsome, it's beautifull !

dw!ght1 year ago
Stunning, what’s the principle used here?

kishimisu1 year ago
It’s made using raymarching with a very low step size to sample the scene frequently and accumulate lighting. I also use a blue noise texture to smooth out the result. It might be the first time I’m happy about twitter’s video compression as it’s hiding the noise!

deulamco1 year ago
Jesus... you leaked god most spectacular effect to highlight Jesus !

Roly Poly Is Taken1 year ago
would be a sick stage visual

Denis Shiryaev 💙💛1 year ago
This is beautiful <3

Mario Carrillo1 year ago
Gorgeous! ✨

Chaosmonaut1 year ago
I love the stuff you make. What La Guage must I learn to make similar things? glsl? :)

Adrian Meredith1 year ago
Aurora shaderalis? at this time of year, in this part of the country, localised entirely within 399 chars...
