Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

Here is how game scripts can be tested seamlessly in Wicked Engine Editor:

11,851 Aufrufe • vor 1 Jahr •via X (Twitter)

7 Kommentare

Profilbild von Necip Demirbuga
Necip Demirbugavor 1 Jahr

Since you worked at Playstation how similar is your engine to the PhyreEngine and will it ever be available for Mac?

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

I never used the PhyreEngine and Mac support is not planned currently.

Profilbild von Abduce
Abducevor 2 Jahren

Enjoy a daily word puzzle game with a picture twist! Available now on iOS

Profilbild von NicoRTX「🎨」
NicoRTX「🎨」vor 1 Jahr

The engine’s interface feels a bit odd. Maybe it’s just me, but I don't understand the current "content browser". Why not go for something like UE5, Unity, or Godot’s browsers? They’re way more intuitive and smooth to work with.

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

I'm working on it mostly alone so don't really have time to implement everything that's in other engines. I'm adding what I need at the moment, but improvements by others can be made too.

Profilbild von Aleksandr
Aleksandrvor 1 Jahr

I believe a script can be part of another script(one scripts populates actor/entity which in turns has its own script to be controlled by). But you do have preview of a script in content browser. You smhow distinguish between scene/level lua scripts and others?

Profilbild von János Turánszki
János Turánszkivor 1 Jahr

These are the last used scripts that are opened by the user. If a script calls an other one, that will not be shown here.

Ähnliche Videos