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Here is 'proper' screen copying to a texture inside of Unity on Quest without needing a connected PC, embedded browser, ADB, etc. Scuffed Unity project: (PC is just to record video in this clip)

14,945 просмотров • 2 лет назад •via X (Twitter)

Комментарии: 10

Фото профиля jt
jt2 лет назад

TODO: marker tracking & colocation that doesn't require internet or meta cloud services :)

Фото профиля Rael Hodgson
Rael Hodgson2 лет назад

incredible work! I'm glad we got the conversation going 😄

Фото профиля eric provencher
eric provencher2 лет назад

If it's this simple to do, I'm really surprised we haven't seen anyone attempt this sooner. Well done proving out the usecase.

Фото профиля jt
jt2 лет назад

Yeah I'm honestly surprised nobody has demonstrated this yet. It's really nothing that 'special'

Фото профиля Denis Satyanov
Denis Satyanov2 лет назад

Thanks for this! Ball tracking showcsase:

Фото профиля Robi ᯅ
Robi ᯅ2 лет назад

i love you, that was fast! i'll give this a try right away when i get some time😍 i hope to solve some of the issues you mentioned! this seems like finally a proper approach on how to do this!

Фото профиля Michael Becker
Michael Becker2 лет назад

Isn't this just surface projected passthrough, which is an official feature? Do you have low level camera access?

Фото профиля jt
jt2 лет назад

No, this gives you an actual Texture object within Unity that you can do anything with, rather than sending geometry to Meta's compositor outside of your control

Фото профиля Adam ᯅ
Adam ᯅ2 лет назад

this is kinda epic

Фото профиля jt
jt2 лет назад

I have a branch where I'm trying to access the MediaProjection texture from Unity with an external gl texture rather than copying the bytes over but I'm just getting a solid pale blue texture. If anyone might know what I'm doing wrong I'd love to hear :(

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