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Here is 'proper' screen copying to a texture inside of Unity on Quest without needing a connected PC, embedded browser, ADB, etc. Scuffed Unity project: (PC is just to record video in this clip)
10 条评论

TODO: marker tracking & colocation that doesn't require internet or meta cloud services :)

incredible work! I'm glad we got the conversation going 😄

If it's this simple to do, I'm really surprised we haven't seen anyone attempt this sooner. Well done proving out the usecase.

Yeah I'm honestly surprised nobody has demonstrated this yet. It's really nothing that 'special'

Thanks for this! Ball tracking showcsase:

i love you, that was fast! i'll give this a try right away when i get some time😍 i hope to solve some of the issues you mentioned! this seems like finally a proper approach on how to do this!

Isn't this just surface projected passthrough, which is an official feature? Do you have low level camera access?

No, this gives you an actual Texture object within Unity that you can do anything with, rather than sending geometry to Meta's compositor outside of your control

this is kinda epic

I have a branch where I'm trying to access the MediaProjection texture from Unity with an external gl texture rather than copying the bytes over but I'm just getting a solid pale blue texture. If anyone might know what I'm doing wrong I'd love to hear :(

