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Here's how I'm generating game ready art assets for my vibe coded game; → No coding → No photoshop. → No asset packs. Instead I'm using → Codex CLI → GPT 5.4 → GPT Image 1.5 → Sora 2 Idle anims, walk cycles, attack, crouch, jump ... Full video...

80,999 次观看 • 4 个月前 •via X (Twitter)

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THIS GUY VIBE CODED A FULL CAPYBARA FOOD DELIVERY GAME IN 2 WEEKS WITH CLAUDE CODE you play as a capybara delivering food on a bike. orders stack on the back, you have a phone with apps in-game and the whole delivery system is realistic 2 weeks, zero game dev experience, and ENTIRELY AI generated the full stack: > claude code for all the code > three.js for the 3D engine > suno for original music > elevenlabs for sound effects and voice > GPT images-2 and grok for textures and illustrations > tripo3d for generating all the 3D assets the cinematics are all in-game too. he asked claude to build a cinematic editor with timeline controls, camera animation, and transitions. then he just placed the cameras himself his workflow was more planning than coding (obviously): > come up with the core mechanic > plan every feature using claude /plan mode > generate assets with AI tools > spend most of his time on the final polish, prop placement, and making the design feel right he said the human part is what most vibe coded games are missing. AI can generate everything but having taste for what looks good and what feels right is still on you the game is playable right now in the browser this is what vibe coding is actually capable of in the game dev space right now a year ago this would have taken a small team of developers, a sound designer, and an artist working together for months now one person with no experience can ship a polished playable game with story, music, and mechanics in 14 days the tools keep getting better and the barrier to making real games keeps getting lower

Om Patel

241,259 次观看 • 3 个月前

This is how you get 15x fable 5 usage. Fable -> Composer 2.5 reading Fable -> GPT 5.5 execution I built CNVS to make agent orchestration dead simple and insanely visual. You can watch fable 5 delegate work to cursor, codex, open code, all your agents. using your exsisting ai subs no api pricing. The canvas is fully voice controlled locally with nvidia parakeet for fast and free, or gpt realtime 2 for a fully conversational jarvis experience. The built in mcp and cli means agentic control is bidirectional they can prompt and spawn each other and read agent states. but there is more I built it from the ground up in swift for native performance on mac os. My old 16gb m1 mbp can easily spin up and control eight agents across multiple canvasses. The hermes integration + remote canvases allow you to run agents fully in the cloud on your VPS think google docs of vibe coding. You can literally turn off your mac and they keep working, open cnvs back up and pick up where you left off. I built a cross agent memory system based on 2026 research so all your agents feel like one brain. its SIMPLE and on demand. This eliminates context bloat, and the research supports a massive uptick in cross agent performance. There is soo much more. PS - I am a father building this project 100% solo in my basement on live stream everyday, my goal is to push vibe coding to the next level PPS - CNVS is a lifetime license becuase you DO NOT need another subscription in your life.

Max Blade

29,334 次观看 • 27 天前