Video wird geladen...
Video konnte nicht geladen werden
Here's how you fix the infamous "Wrist-Twist" problem in Blender - #blender3D #3danimations
160,737 Aufrufe • vor 1 Jahr •via X (Twitter)
11 Kommentare

Some of the most important rigging information there is. Do you have any advice for rigging bulky clothing items?

Bulky clothing is usually pretty nice because you can usually smooth the deformation areas and it will look fine. The last thing I would do is add some cloth physics to the ends or dangling areas for that extra natural look -

@LukaszBorges this is basically how rigify does twist handling with two bones.

This happens to me with the shoulder of a model, but I'm a beginner in Blender so I don't really understand much of your tutorial here. Do I have to make another bone? Is it possible for you to help me real quick with my problem?

Just weight paint that area and use corrective smooth lil bro

Makes sense I don't use blender so I didn't get any of that

And thats what I needed to complete my custom rig. Thanks mate.

【Free Shader + Project File】 Hi everyone, today I want to share a Shader + Project file I created some time ago. Inspired by KDA Ahri, in this project, I mainly used Layer Weight to create the main effects of the Shaders and Soft Body Physics to animate the effects. Download for FREE:👇 I hope this free project file and Shaders are helpful to you all!💖 #b3d #blender #blender3D #shaders #gamedev #free #3danimated

Making my Face Rig a bit more User Friendly! The mouth, eyebrows and eyes again all have Action constraints that are controlled by the Controllers. I also want to do an Expression Controller for smiles, frowns, teeth etc, but this covers a lot of expressions! #blender #b3d

#blender #blender3d #b3d 💙🧡

Another default cube exercise. #b3d #blender #randomflow
Ähnliche Videos
Here's how shape-keys work in Blender - #blender3D #3dmodeling
Royal Skies
15,389 Aufrufe • vor 1 Jahr
