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Here's the updated getaway car in-game! #screenshotsaturday #madewithunity #gamedev

284,975 görüntüleme • 3 yıl önce •via X (Twitter)

11 Yorum

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Manipulating playback speed is a central mechanic in Spy-O-Rama, which is handy for getting just the right angle for screenshots! #screenshotsaturday

Tim Buhrs 🌿✨ profil fotoğrafı
Tim Buhrs 🌿✨3 yıl önce

WOW these shaders are insane!! Do you have any article or post detailing the process? I'd love to get an insight in how you made those wobbly lines!

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Thanks! The linework is a post processing filter that I found online and adapted for added wobble-ment.

Devolver Digital profil fotoğrafı
Devolver Digital3 yıl önce

This looks awesome.

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Thanks! Much appreciated!

Barney (Powerhoof) profil fotoğrafı
Barney (Powerhoof)3 yıl önce

Yeah, this style rules!

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Cheers! It's fun to make even mundane assets for this style. Simple geo, bit of wonk and the post processing makes everything fit together nicely.

Rowan Crawford : making Cerebrate profil fotoğrafı
Rowan Crawford : making Cerebrate3 yıl önce

I love the wonkiness of everything. None of the usual straight polygonal edges.

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Cheers! Yeah, I do enjoy a bit of wonkiness! It makes modelling everything a lot more fun.

Isaac profil fotoğrafı
Isaac3 yıl önce

Love the art style, any chance for a quick play - by - play of what goes into it? In particular I'm interested in the texturing as the colours really pop - is this due to some sort of post FX/shader or is this purely from the source assets themselves doing the work?

Nick Carver profil fotoğrafı
Nick Carver3 yıl önce

Post processing & texturing are fairly simple. Materials are a mix of Flat Kit and Toony Colors Pro.

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