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Holy crap, NVIDIA just made it drastically easier to create large scale explorable 3d worlds. No manual stitching of smaller 3d generations like other 3d models. Lyra 2.0 looks pretty damn impressive.

95,689 Aufrufe • vor 5 Monaten •via X (Twitter)

14 Kommentare

Profilbild von Postnote clarity🥀
Postnote clarity🥀vor 5 Monaten

finally someone remembered 3d should feel like a world not a jigsaw puzzle

Profilbild von Paul Carpenter
Paul Carpentervor 5 Monaten

this is sick... HOw much longer for game devs like @Bluedrake42 will work together on something huge! I have spoken to him about my Spy AR Game like a pokemon LARP style game that connects major corporations.

Profilbild von Mithun Kumar
Mithun Kumarvor 5 Monaten

my gpu just heard “large scale explorable” and started drafting its resignation letter

Profilbild von Jordan Owen
Jordan Owenvor 5 Monaten

Bilawal once again delivering gold! The video about the Signal 1 satellite was very good.

Profilbild von Just Your Average Citizen
Just Your Average Citizenvor 5 Monaten

We will be ranting this into the world building phase of AI Forge MCP

Profilbild von PawnDriver
PawnDrivervor 5 Monaten

How do I mess with this?

Profilbild von Stern - uɹǝʇS
Stern - uɹǝʇSvor 5 Monaten

@HappyOysterAI makes this another good week for world models

Profilbild von John Nack
John Nackvor 5 Monaten

Tired: Scanning just @kbssidhu1961 living room. Wired: Scanning their whole neighborhood! 😎

Profilbild von plainscope
plainscopevor 5 Monaten

How could Lyra 2.0 be used in architecture or urban planning?

Profilbild von 테슬이
테슬이vor 5 Monaten

@grok 이거 구글제니같은 스타일의 ai인가

Profilbild von Hamad Dada
Hamad Dadavor 5 Monaten

wtf. This is so streamlined

Profilbild von El300 De Mil
El300 De Milvor 5 Monaten

Una funcion interesante si la aplican en Google Maps

Profilbild von Paula Vazquez
Paula Vazquezvor 5 Monaten

Still choppy

Profilbild von uRun
uRunvor 5 Monaten

The infrastructure question for real-time exploration of environments like this is something we have been deep in. Interesting timing.

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