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Holy crap, NVIDIA just made it drastically easier to create large scale explorable 3d worlds. No manual stitching of smaller 3d generations like other 3d models. Lyra 2.0 looks pretty damn impressive.

95,689 次观看 • 5 个月前 •via X (Twitter)

14 条评论

Postnote clarity🥀 的头像
Postnote clarity🥀5 个月前

finally someone remembered 3d should feel like a world not a jigsaw puzzle

Paul Carpenter 的头像
Paul Carpenter5 个月前

this is sick... HOw much longer for game devs like @Bluedrake42 will work together on something huge! I have spoken to him about my Spy AR Game like a pokemon LARP style game that connects major corporations.

Mithun Kumar 的头像
Mithun Kumar5 个月前

my gpu just heard “large scale explorable” and started drafting its resignation letter

Jordan Owen 的头像
Jordan Owen5 个月前

Bilawal once again delivering gold! The video about the Signal 1 satellite was very good.

Just Your Average Citizen 的头像
Just Your Average Citizen5 个月前

We will be ranting this into the world building phase of AI Forge MCP

PawnDriver 的头像
PawnDriver5 个月前

How do I mess with this?

Stern - uɹǝʇS 的头像
Stern - uɹǝʇS5 个月前

@HappyOysterAI makes this another good week for world models

John Nack 的头像
John Nack5 个月前

Tired: Scanning just @kbssidhu1961 living room. Wired: Scanning their whole neighborhood! 😎

plainscope 的头像
plainscope5 个月前

How could Lyra 2.0 be used in architecture or urban planning?

테슬이 的头像
테슬이5 个月前

@grok 이거 구글제니같은 스타일의 ai인가

Hamad Dada 的头像
Hamad Dada5 个月前

wtf. This is so streamlined

El300 De Mil 的头像
El300 De Mil5 个月前

Una funcion interesante si la aplican en Google Maps

Paula Vazquez 的头像
Paula Vazquez5 个月前

Still choppy

uRun 的头像
uRun5 个月前

The infrastructure question for real-time exploration of environments like this is something we have been deep in. Interesting timing.

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