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HOT! SCAIL-2 just dropped! End-to-end character animation via in-context conditioning - no skeleton middleman, it copies pixels directly - no glitches, no messy hands - 512p/704p - unified architecture for character replacement and multi-character tasks. - zero-shot generalization to animal-driven and mesh-based control.
46,070 views • 2 months ago •via X (Twitter)
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