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We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender. Want to learn more? We just dropped a new tutorial demoing how you can use it with...

11,831 views • 5 months ago •via X (Twitter)

8 Comments

SOKURABBIT's profile picture
SOKURABBIT5 months ago

Love the tool 🤍 workflow is much smoother with this

KIRAN B N's profile picture
KIRAN B N5 months ago

Why the shoulder shrinks down when rig applied? Any fix?

Poly Hammer's profile picture
Poly Hammer5 months ago

That is actually just the RBF corrective bones activating when the animation is first played. We can add a force evaluation post import, but either way on each frame change the RBF corrective bones should be transforming to their correct positions.

KIRAN B N's profile picture
KIRAN B N5 months ago

Thanks for your response. It would be helpful if you post some video tutorials on this.

Poly Hammer's profile picture
Poly Hammer5 months ago

Sure! Check this out:

KIRAN B N's profile picture
KIRAN B N5 months ago

Thank you

CCoverop's profile picture
CCoverop5 months ago

I would have expected you guys to use Auto Rig Pro

Poly Hammer's profile picture
Poly Hammer5 months ago

We plan to support multiple rig frameworks. Rigify is free and already in Blender, so we did that first. ARP is next on the list.

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