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We just released our new Character Control Rig Addon for Blender! We listened to our user's requests, and this was created specifically to help them with their MetaHuman animation workflows in Blender. Want to learn more? We just dropped a new tutorial demoing how you can use it with... show more
11,831 views • 5 months ago •via X (Twitter)
8 Comments

SOKURABBIT5 months ago
Love the tool 🤍 workflow is much smoother with this

KIRAN B N5 months ago
Why the shoulder shrinks down when rig applied? Any fix?

Poly Hammer5 months ago
That is actually just the RBF corrective bones activating when the animation is first played. We can add a force evaluation post import, but either way on each frame change the RBF corrective bones should be transforming to their correct positions.

KIRAN B N5 months ago
Thanks for your response. It would be helpful if you post some video tutorials on this.

Poly Hammer5 months ago
Sure! Check this out:

KIRAN B N5 months ago
Thank you

CCoverop5 months ago
I would have expected you guys to use Auto Rig Pro

Poly Hammer5 months ago
We plan to support multiple rig frameworks. Rigify is free and already in Blender, so we did that first. ARP is next on the list.

