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How about not using Lumen no raytrace and no dlss hitting 160fps 4k native on RTX4090 One of my old projects enhanced Silent Hill Inspired Scene Lighting and fog with Ultra Dynamic Sky Quixel Trees and some assets and decals Unreal Engine 5.5.4 Nanite and SSR reflection Gas station... show more
60,543 views • 1 year ago •via X (Twitter)
10 Comments

A game based on just walking around without any calculations for NPCs/Interactions and such isn’t a fair comparison FPS wise.. This is a static world, where nothing is happening other than the static world existing.. It looks phenomenal though! ✌️

Thank you but no one is comparing it i just wrote what i am getting and if i use lumen it is 50fps less

This looks amazing and seems to be running well also. Why is it that devs have such a hard time optimizing games for UE5, yet you make it look so easy? Your cyberpunk style demo played amazing on my setup and was really well optimized. This gives me hope for your game for sure.

Thank you 🙌🏻🤟🏻

This looks super good! I really love the atmosphere, Ultra Dynamic sky (and weather) tool is so good. Is it play recorded or you used camera sequencer? Do you plan to try Nanite on Quixel trees (with 5.6)

Thank you 🙌 no all is gameplay Realtime no sequencer.

wow thats amazing

Thank you

I wish more devs would approach game development like this. I feel like this is the perfect balance towards how we should create games. I mean look at the amazing aesthetics, the atmosphere, the lighting, the weather, the visuals, the stable gameplay it looks gorgeous

🤟🏻🙌🏻
