
Pasquale Scionti
@scionti_design • 14,073 subscribers
Principal Lighting Artist at Deck 13 Creator of @whispersfog previous @NinjaTheory Xbox Studio | @Treyarch and @TheInitiative
Videos

The atmosphere of Whispers in the Fog. Lighting and atmosphere are very important in bringing a game world to life. For my solo project I want every scene to feel mysterious, cinematic, and full of tension, where the fog, rain, and light all help tell the story. Wishlist on Steam 👇🏻 Follow progress below 👇🏻 #horror #videogames #atmosphere #WhispersInTheFog #IndieGame #UE5 #HorrorGame #FutureGamesShow #SteamGame #SoloDev #Lighting Unreal Engine
Pasquale Scionti40,656 views • 23 days ago

Teaser of my next forest project NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky using Physical Base Values for Cloudy Condition Unreal Engine 5.5.3 Nanite and Ambient Occlution with SSR reflections 140fps RTX4090 4k Native Epic Settings All is realtime #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti115,885 views • 1 year ago

If there is no GI could you light an interior the answer is yes. Balance tomemap and skylight HDR and use reflection probes to highlight dark areas. This example is all dynamic using Unreal Engine 4.27 distance field meshes with AO no fill lights and no RTX. Hitting 120fps+ 4k Native Cinematic Settings RTX4090 The tutorial for baked lightmaps at link below Unreal Engine NVIDIA 80 LEVEL ArtStation.com
Pasquale Scionti82,118 views • 1 year ago

Check out my Tutorial created for Nvidia on how to Bake Lightmaps and Lighting a Sci-Fi interior inspired by Alien Unreal Engine 5.3 Will show the process on how to bake lightmaps and settings, color grading , final Cinematic and Gameplay. 👇 Project tutorial and more details on Artstation #ue5 #UnrealEngine5 #lighting #tutorial #scifi #cinematic #NVIDIA #trailer #Videogame #videogames #artstation #unrealengine #lightmaps #Aliens Unreal Engine ArtStation.com NVIDIA Studio NVIDIA 80 LEVEL
Pasquale Scionti73,510 views • 1 year ago

How about not using Lumen no raytrace and no dlss hitting 160fps 4k native on RTX4090 One of my old projects enhanced Silent Hill Inspired Scene Lighting and fog with Ultra Dynamic Sky Quixel Trees and some assets and decals Unreal Engine 5.5.4 Nanite and SSR reflection Gas station and Silent Hill Sign created with 3dsmax and Substance Painter Project and more details 👇 #UE5 #UnrealEngine5 #SilentHill #lumen #horror #videogames #Videogame #quixel #Lighting #scary #paranormal #quixel #wind #trees #rtx4090 #fog #atmosphere #mood Unreal Engine 80 LEVEL Silent Hill Official Quixel ArtStation.com
Pasquale Scionti60,543 views • 1 year ago

Insert component shader for rain and wetness using UDS More progress of my Cyber Streets this version is with NO Megalights NO RTX NO Lumen NO Pathtrace NO Baked all dynamic using Ambient Occlution, distance field meshes and SSR Lighting and rain vfx with Ultra Dynamic Sky Running at 4k Native 120fps RTX4090 Epic Settings Unreal Engine 5.5.3 Assets from KitBash3D leartesstudios Quixel and Marketplace everything was placed manually. Cables created with Spline BP More soon 👇 #futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #realism #photography #futureslums #realism #megascans #neon #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #quixel #tech Unreal Engine 80 LEVEL gameranx GamingBolt ArtStation.com Fab
Pasquale Scionti71,300 views • 1 year ago

Today, one year ago, my solo-developed game Whispers in the Fog had its World Premiere at Future Games Show 2025. A psychological horror experience built around atmosphere, fear, exploration, and immersion. It's been an incredible journey so far, reaching 26,380 wishlists on Steam. Development continues, with an early demo currently in the works and much more still to come. Wishlist Whispers in the Fog on Steam 👇🏻 Follow progress below 👇🏻 Unreal Engine FutureGamesShow #horror #videogames #atmosphere #WhispersInTheFog #IndieGame #UE5 #HorrorGame #FutureGamesShow #SteamGame #SoloDev
Pasquale Scionti11,368 views • 1 month ago

This test is with Lumen for GI and Reflections Nanite and enabled AO losing 20fps vs no lumen Unreal Engine 5.5.4 Using physical based lighting values for sunny cloudy condition. All is realtime Lighting with Ultra Dynamic Sky Using ALS4 modified from Jacob W Assets from Meshingun Studio #ue5 #UnrealEngine5 #unrelengine #realism #lighting #wasteland #nanite #UDS #realtime #videogames #mood #weather Unreal Engine 80 LEVEL ArtStation.com
Pasquale Scionti60,831 views • 1 year ago

WIP NO Lumen NO Raytrace All realtime 70/80 fps High/Epic Settings 4k Native No dlss RTX4090 My forest scene project Lighting with Ultra Dynamic Sky using Physical Base Values for Cloudy Condition Unreal Engine 5.5.3 Nanite Ambient Occlusion and SSR #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti60,393 views • 1 year ago

Teaser of my next forest project Created and testing Flashlight with dark ambient values NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky u Unreal Engine 5.5.3 Nanite and Ambient Occlution with SSR reflections All is realtime #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames Unreal Engine ArtStation.com 80 LEVEL Quixel
Pasquale Scionti49,689 views • 1 year ago

Standalone Visuals of my game with NO Lumen using SSR and AO with Nanite. DLSS Balanced mode Epic settings 120fps Whispers in the Fog my solo psychological horror game in Unreal Engine 5.7.4 Built around mood, fear, and immersion. Wishlist on Steam 👇🏻 Follow progress below 👇🏻 #ue5 #horror #videogames #solodev #atmosphere #tension NVIDIA NVIDIA Studio Unreal Engine Quixel
Pasquale Scionti12,555 views • 2 months ago

Using physical based lighting values for sunny cloudy condition If you need more fps and no leaking or artifacts just use 👇 No Lumen, No Raytrace, No Baking, No Pathtrace, No DLSS Lighting with Ultra Dynamic Sky Unreal Engine 5.5.4 Nanite and Ambient Occlution with SSR reflections and Distance field meshes all is realtime Assets from Meshingun Studio #ue5 #UnrealEngine5 #unrelengine #realism #lighting #wasteland #nanite #UDS #realtime #videogames #mood #weather Unreal Engine 80 LEVEL ArtStation.com
Pasquale Scionti42,926 views • 1 year ago

Check out my Cyber Streets this version is standalone NO Megalights NO RTX Running at 4k Native 120fps RTX4090 Unreal Engine 5.5.1 Lumen Nanite Assets from KitBash3D leartesstudios Quixel and Marketplace everything was placed manually. Cables created with Spline BP. Lighting is HDR with Volumetric Fog and Local Exposure. Sky creator for Rain VFX and components on material shaders More details on Artstation 👇 #futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #realism #photography #futureslums #realism #megascans #neon #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #quixel #tech Unreal Engine 80 LEVEL gameranx GamingBolt ArtStation.com Fab
Pasquale Scionti48,581 views • 1 year ago

How about Electric Dreams with NO Lumen, NO Raytrace, NO Baking, NO Pathtrace, NO DLSS Lighting with Ultra Dynamic Sky using physical based values for cloudy condition Unreal Engine 5.5.4 Nanite and Ambient Occlution with SSR reflections All is realtime 4k Native Epic Settings 90fpd RTX 4090 #ue5 #UnrealEngine5 #unrelengine #realism #lighting #forest #nanite #UDS #quixel #realtime #videogames #vegetation #mood #realism #photograghy Unreal Engine 80 LEVEL ArtStation.com Quixel
Pasquale Scionti42,686 views • 1 year ago

Work in progress Using new Megalights more than 200 dynamic lights all casting shadows. Gameplay Cyber Streets Unreal Engine 5.5.0 Lumen Megalights with Hardware Raytrace Enabled Gameplay running on RTX4090 at 4k Native Epic settings 70+ fps Assets from KitBash3D / leartesstudios and Marketplace everything was placed manually. Cables created with Spline BP. Lighting is HDR with Volumetric Fog and Local Exposure #futuristic #cyberpunk #scifi #ue5 #unreal #unrealengine5 #buildings #pointofview #render #archviz #mood #3dsmax #ghostintheshell #visualization #renderings #realism #photography #futureslums #realism #megascans #neon #cyberpunk #archviz #visualization #architecture #cyberstreets #cinematic #quixel #realtime #videogames #cyberpunk2077 #lumen #videogame #cinematic #rtx4090 #scifi #artstationhq #megalights #megalights Unreal Engine 80 LEVEL Quixel ArtStation.com
Pasquale Scionti51,475 views • 1 year ago

Who needs DLSS when downgrading looks even better. Using a pixel shader material in PPV Teaser of my Silenthill Remake Inspired scene Unreal Engine 5.7 Lumen 3dsmax/Sub Painter UDS for Atmo and lighting More soon Unreal Engine Quixel ArtStation.com Silent Hill Official 80 LEVEL
Pasquale Scionti19,847 views • 6 months ago

Teaser of my psychological horror game. Took me months to achieve the mood that I wanted. Whispers in the fog reached 23.5K Wishlist in 4 months. This version is not using Lumen. SSR for reflections with Ambient Occlusion. Nanite and VSM Soon new second Trailer 🤟🏻 Wishlist on Steam 👇 Follow on X Website Unreal Engine 80 LEVEL Quixel XBOX PlayStation Steam
Pasquale Scionti26,606 views • 9 months ago

Testing #Tornado #wind with #Quixel Trees and my #SilentHill inspired scene Unreal Engine 5.4 #Lumen #Nanite Lighting with Sky Creator used Quixel wind system BP and vfx tornado from marketplace. Scene modeled with 3dsmax and Sub Painter Project details 👇 #UE5 #UnrealEngine5 #horror #lighting #mood #3dsmax #videogames #videogame Unreal Engine Quixel 80 LEVEL ArtStation.com
Pasquale Scionti47,195 views • 2 years ago

Resident Evil Requiem Inspired Unreal Engine 5.6.1 Baked Lightmaps CPU SSR For reflections with planar for concrete street and Ambient Occlusion Lighting is HDR Sky and Directional light using physical based values for overcast weather. Assets scene from marketplace 4K Youtube 👇 Project and more details 👇 Unreal Engine 80 LEVEL ArtStation.com
Pasquale Scionti23,700 views • 9 months ago