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How can I play an animation on the player character without using a device? I got you! We can now player animations on the player without using chair devices/player reference devices! Very quick/basic Tyger Byte but it's super easy and a long time coming. W Epic! #UEFN
19,294 次观看 • 3 个月前 •via X (Twitter)
15 条评论

it's always a good day when there's a new Tyger Byte 🐯 fantastic work as always!

So does this mean people can purchase player animations from the FAB store and get them working in UEFN? Like in the video

Yup

Not experimental by the way (been asked a few times) - you can publish with this :)

As always, thank you for these little snippets. :)

No worries :)

I really love your videos. It’s so easy to understand

Thank you, thats the goal :-)

so good

Thanks man !

hi would you maybe be able to upload the verse code in a text file as im fairly new to it all and not 100% sure on how to setup correctly

I do normally but this is super simple, you can just copy it from the video

I'd really like to know why making all the verse files in a component (even when they don't use the "real" scene graph features, i mean using a component of something like timer components) is better than a normal verse file. What is the difference that makes you prefer that?

I personally switched over to Entities and Components quite a while ago now, I prefer them over devices for ease of communication - it wouldn't make sense for me to use a verse device when everything else in my level is stored in components. You can adapt it for device if needed

thanks for your videos . i dont want my animation to stop , i want it to keep playing , how can i enable looping please?
