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How far Blender has come! #b3d

11,042 Aufrufe • vor 10 Tagen •via X (Twitter)

10 Kommentare

Profilbild von Kosuke Iwasaki
Kosuke Iwasakivor 9 Tagen

That quality of glass in eevee is diabolical 💀 What kind of black magic is that??

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 9 Tagen

Nothing special really :) mainly the mix between the transparent and the glass shaders based on the facing angle (so glass through glass becomes possible), then some screentraced refraction - and backlighting as the main direction of light. Ah yea, the depth of field and the shaky camera.

Profilbild von Kosuke Iwasaki
Kosuke Iwasakivor 8 Tagen

Nice. I am very curious how well eevee refraction will hold up as a hero object. At least in unreal translucent material till this day is still a huge realism blocker. Not talking about just an window, but something more complex shapes.

Profilbild von Michael Ojubanire
Michael Ojubanirevor 10 Tagen

🩷

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 10 Tagen

🙏

Profilbild von The Art of Jackson O.K.
The Art of Jackson O.K.vor 9 Tagen

Beautiful. Blender has come a really long way since 2.3. That's when I started playing around with it. Finding my way back now.

Profilbild von Goobert 🐥
Goobert 🐥vor 9 Tagen

omg

Profilbild von redadoart
redadoartvor 10 Tagen

It keeps evolving

Profilbild von Gleb Alexandrov
Gleb Alexandrovvor 10 Tagen

like an alien substance on a god-forsaken planet.

Profilbild von Mikko Rantalainen
Mikko Rantalainenvor 9 Tagen

Doing all that with Cycles would be trivial (still lots of work) but doing that all with EEVEE is a true magic trick!

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