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Just rediscovered how to make this shader!! 🔥✨ #blender #b3d

110,135 次观看 • 1 年前 •via X (Twitter)

11 条评论

Thomas Marcos 的头像
Thomas Marcos1 年前

1️⃣ Use a good Normal Map (bump/roughness won’t work). 2️⃣ Set it to Raw (Non-Color in Blender). 3️⃣ Adjust with the Coat section for better control. 📥

RedDeer.Games 的头像
RedDeer.Games4 年前

Customise the colours yourself or simply connect the Joy-Cons ! Head to ➡️ for more details about #AAAClock ! #indiedev #indiegame #IndieGameDev #nintendo #OLED #switchOLED

Ian Zelbo 的头像
Ian Zelbo1 年前

WHERE WAS THIS 6 MONTHS AGO

Thomas Marcos 的头像
Thomas Marcos1 年前

Learned this a year ago… should’ve shared it earlier! 😅

SubWay 的头像
SubWay1 年前

Very Nice!

Fireking10 的头像
Fireking101 年前

I still want to learn how to make a procedural texture for scratches like that

Thomas Marcos 的头像
Thomas Marcos1 年前

Been working on a texture-free setup, but no solution yet!

Shuvuu 的头像
Shuvuu1 年前

Turned out to be very simple

Thomas Marcos 的头像
Thomas Marcos1 年前

It is, but it took lots of testing to realize a 16-bit normal map was key!

Cameron McPhee 的头像
Cameron McPhee1 年前

It’s a stunning shader!

Thomas Marcos 的头像
Thomas Marcos1 年前

Just scratches here, but add flakes, and it’s a killer car paint shader! 🚗✨

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