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How far Blender has come! #b3d

11,042 просмотров • 10 дней назад •via X (Twitter)

Комментарии: 10

Фото профиля Kosuke Iwasaki
Kosuke Iwasaki9 дней назад

That quality of glass in eevee is diabolical 💀 What kind of black magic is that??

Фото профиля Gleb Alexandrov
Gleb Alexandrov9 дней назад

Nothing special really :) mainly the mix between the transparent and the glass shaders based on the facing angle (so glass through glass becomes possible), then some screentraced refraction - and backlighting as the main direction of light. Ah yea, the depth of field and the shaky camera.

Фото профиля Kosuke Iwasaki
Kosuke Iwasaki8 дней назад

Nice. I am very curious how well eevee refraction will hold up as a hero object. At least in unreal translucent material till this day is still a huge realism blocker. Not talking about just an window, but something more complex shapes.

Фото профиля Michael Ojubanire
Michael Ojubanire10 дней назад

🩷

Фото профиля Gleb Alexandrov
Gleb Alexandrov10 дней назад

🙏

Фото профиля The Art of Jackson O.K.
The Art of Jackson O.K.9 дней назад

Beautiful. Blender has come a really long way since 2.3. That's when I started playing around with it. Finding my way back now.

Фото профиля Goobert 🐥
Goobert 🐥9 дней назад

omg

Фото профиля redadoart
redadoart10 дней назад

It keeps evolving

Фото профиля Gleb Alexandrov
Gleb Alexandrov10 дней назад

like an alien substance on a god-forsaken planet.

Фото профиля Mikko Rantalainen
Mikko Rantalainen9 дней назад

Doing all that with Cycles would be trivial (still lots of work) but doing that all with EEVEE is a true magic trick!

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