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How far Blender has come! #b3d

11,042 görüntüleme • 10 gün önce •via X (Twitter)

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Kosuke Iwasaki profil fotoğrafı
Kosuke Iwasaki9 gün önce

That quality of glass in eevee is diabolical 💀 What kind of black magic is that??

Gleb Alexandrov profil fotoğrafı
Gleb Alexandrov9 gün önce

Nothing special really :) mainly the mix between the transparent and the glass shaders based on the facing angle (so glass through glass becomes possible), then some screentraced refraction - and backlighting as the main direction of light. Ah yea, the depth of field and the shaky camera.

Kosuke Iwasaki profil fotoğrafı
Kosuke Iwasaki8 gün önce

Nice. I am very curious how well eevee refraction will hold up as a hero object. At least in unreal translucent material till this day is still a huge realism blocker. Not talking about just an window, but something more complex shapes.

Michael Ojubanire profil fotoğrafı
Michael Ojubanire10 gün önce

🩷

Gleb Alexandrov profil fotoğrafı
Gleb Alexandrov10 gün önce

🙏

The Art of Jackson O.K. profil fotoğrafı
The Art of Jackson O.K.9 gün önce

Beautiful. Blender has come a really long way since 2.3. That's when I started playing around with it. Finding my way back now.

Goobert 🐥 profil fotoğrafı
Goobert 🐥9 gün önce

omg

redadoart profil fotoğrafı
redadoart10 gün önce

It keeps evolving

Gleb Alexandrov profil fotoğrafı
Gleb Alexandrov10 gün önce

like an alien substance on a god-forsaken planet.

Mikko Rantalainen profil fotoğrafı
Mikko Rantalainen9 gün önce

Doing all that with Cycles would be trivial (still lots of work) but doing that all with EEVEE is a true magic trick!

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