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How i build with Claude👇 1. CSS blend-mode = text over photography in one line 2. GSAP ScrollTrigger = hero pins while content scrolls over it 3. Splitting.js = title arrives letter by letter on load 4. video autoplay muted = forest feels alive without user interaction 5. CSS...

32,000 Aufrufe • vor 3 Monaten •via X (Twitter)

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FABLE 5 + HIGGSFIELD TURN A $35,000 ANIMATED SITE INTO A ONE-SESSION, $12 BUILD. HERE'S EXACTLY HOW. a studio runs this across four people and three weeks. you run it across one chat window and one afternoon. THE BUILD, STAGE BY STAGE: STAGE 1 - THE CONCEPT Claude reads your brief and scripts the scroll before a line of code exists - what the visitor feels at second 3, 15, 40. prompt: "read this brief. script the scroll beat by beat, then scaffold the project with GSAP ScrollTrigger + Lenis." STAGE 2 - THE VISUALS (Higgsfield) every hero shot, transition, and ambient loop comes out of 30+ generative models - matched to the story, not pulled from a stock library. prompt: "generate the hero sting and one b-roll clip per section. 3-5s, high-res, cinematic." STAGE 3 - THE MOTION (Claude Code) Claude writes the ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. zero hand-coded keyframes. prompt: "wire the scroll: pin the hero, scrub the video, reveal each section on scroll. keep it 60fps on mobile." STAGE 4 - THE POLISH six cinematic effects baked in, no config: film grain, particles, vignette, glass cards, color tints, scroll pacing. prompt: "bake in the cinematic layer, then QA load speed, mobile breakpoints, and whether the scroll actually lands - rewrite what doesn't." CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. Claude generates and pulls clips directly - no exporting by hand. THE MATH: → what a studio charges: $6,000-$35,000+ → what it costs you: a Claude sub + a few dollars of Higgsfield credits → what it takes: 4 people + 3 weeks → 1 operator + 1 session the pipeline was the moat. it just became four prompts. Follow me, comment "MATH" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

47,174 Aufrufe • vor 1 Monat

I just built a skill that lets Claude Code watch & analyze ANY video 🤯 Drop in any video file — UGC ads, competitor Meta ads, organic TikToks, screen recordings — and Claude hands you back a full creative teardown. All inside Claude Code. Perfect for media buyers and creative strategists who reverse-engineer competitor ads every week — and lose half a day doing it by hand. If your creative process starts with studying what's already working, you're scrubbing through competitor ads frame by frame, pausing to write down every hook, screenshotting the on-screen text, and by the tenth video you can't remember what made the first one land... This skill solves it: → Drop any video file into Claude Code → Skill routes it through the Gemini API for native video understanding → Returns a full creative teardown — hook breakdown, target audience, angle, beat-by-beat, on-screen text verbatim → Surfaces the steal-worthy patterns you can apply to your own creative → Same skill works on UGC ads, produced video ads, organic TikToks, and Loom recordings No manual scrubbing. No pausing every 5 seconds. No $200/mo ad intelligence platform. What you get: → Native video understanding via Gemini (not just transcripts) → Structured analysis — hook, angle, audience, pain point, CTA → Verbatim on-screen text and dialogue with timestamps → Hook variations generated directly from competitor ads → About 27 cents per 30-minute video Built 100% in Claude Code with the Gemini API. I recorded a full breakdown showing exactly how I built this, and I'm giving away the skill for free. Want the skill? > Like this post > Comment "CLAUDE" And I'll send it over (must be following so I can DM)

Mike Futia

41,995 Aufrufe • vor 2 Monaten

FABLE 5 + HIGGSFIELD CAN BUILD A $35,000 ANIMATED WEBSITE. IN ONE AGENTIC SESSION. FOR ~$12 IN CREDITS. stop paying a web studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT THE BUILD PRODUCES: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects baked in: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. done. now Claude can generate and pull clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold the site with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section from the story. 3–5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references - let it scaffold, generate, and animate in one pass - preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "WEB" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

567,710 Aufrufe • vor 2 Monaten

THIS SITE COST AROUND $12 IN CREDITS TO BUILD. STUDIOS QUOTE $35,000 FOR THE SAME THING. What's on screen isn't a basic landing page. It's a fully animated, scroll-driven site, generated end to end in one agentic session with Claude Code + Higgsfield. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - zero hand-coded keyframes → 6 cinematic effects baked in with no config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question won't go away: did Claude really assemble all of this in a single pass? For boutique studios billing $100-149/hr, that question lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part studios and their clients won't enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Delivery cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One operator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it's built in the article below. Save it & read today 👇

ZEUS⚡️

480,444 Aufrufe • vor 2 Monaten

FABLE 5 + HIGGSFIELD JUST KILLED THE $35,000 WEB STUDIO. WEEKS AND A TEAM OF FOUR → ONE SESSION, $12. stop paying a studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT SHIPS OUT OF ONE SESSION: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects, no config: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: - mcp_servers: - higgsfield: - url: " one OAuth flow. done. now Claude generates and pulls clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section. 3-5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references let it scaffold, generate, and animate in one pass preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "PAGE" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

27,102 Aufrufe • vor 1 Monat

HE BUILT A $35,000-TIER ANIMATED WEBSITE WITH CLAUDE CODE + HIGGSFIELD - FOR A SUBSCRIPTION AND A FEW DOLLARS OF CREDITS What’s on screen isn’t a basic landing page. It’s a fully animated, scroll-driven site generated end to end in one agentic session. What’s actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - no hand-coded keyframes → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scrolling the demo is one question: did Claude really assemble all of this? For boutique studios billing $100-149/hr, that lands like a verdict. What it normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between them → 6 separate systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It’s what justified the invoice. Here’s the part studios and their clients won’t enjoy hearing. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → a single session One creator can now run all six systems in one pass and ship a working site - without touching a frame extractor or writing a CSS keyframe by hand. Full breakdown of how it was built in the article below. Save it & read today 👇

ZEUS⚡️

103,944 Aufrufe • vor 2 Monaten

A SOLO CREATOR JUST SHIPPED A $35,000-TIER ANIMATED SITE IN ONE WEEKEND - WITH CLAUDE CODE + HIGGSFIELD, FOR THE COST OF A SUBSCRIPTION. What you're looking at isn't a template. It's a fully animated, scroll-driven site, generated end to end in a single agentic session. What's actually on the page: → Cinematic motion clips pulled from 30+ generative models → Scroll animations written automatically - not a single hand-coded keyframe → 6 cinematic effects baked in with zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing Scroll the demo and one question keeps surfacing: a person didn't build this by hand… did they? For studios billing $100-149/hr, that question lands like a verdict. What this normally takes: → A designer, a motion artist, and a developer → Weeks of handoffs between all three → 6 systems wired by hand - GSAP ScrollTrigger, Lenis smooth-scroll, frame extraction, asset optimization, layout, copy That pipeline was the moat. It's what justified the invoice. Here's the part the agency won't put in its pitch deck. The price gap: → Boutique agency build: $6,000-$35,000+ → Industry average project: ~$5,280 → Your cost: a Claude subscription + a few dollars of Higgsfield credits → Timeline: weeks of production → one session One operator now runs all six systems in a single pass and ships a working site - without opening a frame extractor or writing one CSS keyframe. Full breakdown of how it's built in the article below. Save it & read today 👇

ZEUS⚡️

21,779 Aufrufe • vor 2 Monaten

Hold up, here is the prompt: works with almost any model. enjoy :) Role & Objective: Act as an Elite UI/UX Front-End Engineer specializing in Apple-tier micro-interactions and advanced CSS. Your task is to program a perfectly centered navigation bar in a strictly SINGLE HTML file containing all HTML, vanilla CSS, and vanilla JavaScript. No external libraries or frameworks (No Tailwind, React, etc.). Design Concept - "True Liquid Glass": CRITICAL INSTRUCTION: Do NOT generate standard, flat "glassmorphism" or basic frosted glass. I require a physically accurate "Liquid Glass" aesthetic. It must look like wet, poured clear resin, combining the high-gloss specular highlights of classic macOS Aqua with the volumetric spatial depth of modern Apple VisionOS. 1. The Liquid Glass Material & Lighting (CSS): - Deep Refraction: Use `backdrop-filter` with extreme blur (e.g., 50px) and over-saturation (200%). - Specular Highlight: Create a curved, semi-transparent white gradient on the top half using a pseudo-element (`::before`) to simulate a hard light reflection on a wet, rounded 3D surface. - Caustics & Volume: Use multi-layered inner and outer `box-shadow` properties to simulate light refracting at the bottom edge and casting a realistic ambient drop shadow. - Interactive Glare: Implement a soft radial-gradient spotlight inside the glass that dynamically tracks the user's mouse cursor (X/Y coordinates) using JavaScript and CSS variables (`mix-blend-mode: overlay`). 2. Navigation Layout & Elements: - Center the pill-shaped navigation bar perfectly in the middle of the viewport. - Include 3 main navigation items with minimalist, inline SVG stroke icons and text labels: "Home", "Call", and "List". - Add a subtle vertical divider line after the main buttons. - Next to the divider, add a Dark/Light Mode toggle button containing inline SVG Sun and Moon icons. 3. Animations & "Apple Magic": - Sliding Active Pill: Create a solid background "pill" that sits *behind* the active navigation item's text/icon. When a different item is clicked, this pill must dynamically recalculate its width and slide to the new position. - Spring Physics: The sliding transition MUST use an exact Apple-style bouncy spring easing curve (e.g., `transition: all 0.5s cubic-bezier(0.34, 1.2, 0.64, 1)`). - Tactile Feedback: Buttons and icons must physically press down slightly (`transform: scale(0.92)`) when clicked (`:active`). - Theme Switch: The Sun and Moon icons must smoothly rotate, scale, and cross-fade during the transition. 4. Background Environment (Crucial): - Glass needs light and color to refract! Create a full-viewport, smoothly animated mesh gradient background using 3 large, heavily blurred, floating color blobs. - Implement full Dark/Light mode logic using CSS variables (`:root` and `[data-theme="dark"]`). Toggling the theme must seamlessly transition the background blob colors, glass opacity, shadow intensity, and text colors. Output ONLY the pristine, production-ready code. Prioritize maximum visual fidelity and silky-smooth 60fps animations.

Leon Lin

128,501 Aufrufe • vor 6 Monaten

THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇

ZEUS⚡️

141,973 Aufrufe • vor 2 Monaten

How to build a viral Web3 app in an afternoon using the ChainGPT AI skill for Claude Code. No coding experience required. I built Roast My Wallet. Paste any Ethereum wallet address, get a savage AI-generated roast of your trading history, a Degen Score out of 100, an on-chain report card, and three AI-generated NFT portraits. Here's exactly how it came together. Setup (3 minutes): 🔸Install Claude Code at 🔸Run /plugin install ChainGPT-org/chaingpt-claude-skill 🔸Get an API key at 🔸Type /chaingpt and describe what you want to build What the skill actually does: The ChainGPT skill doesn't just give you starter code. It knows the entire API. Every endpoint, every parameter, every credit cost, every error code. When I asked it to build the roast feature, it knew to call the LLM endpoint, how to stream the response back to the browser in real time, and how to handle errors automatically. I didn't look up a single thing. How it works under the hood: 1. Pulls real ETH balance and transaction count from the Ethereum blockchain 2. Feeds those numbers into ChainGPT's LLM and streams the roast back live 3. Calculates a Degen Score from your tx count vs balance ratio 4. Generates a report card with letter grades across Trading, Patience, Risk, Diamond Hands, and NGMI 5. Uses the roast text to generate three custom NFT portraits in parallel via VeloGen 6. Packages everything into a downloadable PNG card ready to post 7. Every feature came from describing what I wanted: 8. "Make the API key server-side." Done. 9. "Add an animated arc gauge for the degen score." Done. 10. "Generate NFT portraits using the roast text as context." Done. I never wrote a function or debugged an API response. I described outcomes. The ChainGPT skill handled the rest. If you can describe what you want to build, you can build it. Get your API key. Install the skill. /plugin install ChainGPT-org/chaingpt-claude-skill Anyone can build with ChainGPT AI!

ChainGPT

29,323 Aufrufe • vor 4 Monaten

My Uber driver asked what I do for work. Software.... Cool. Can you look at something? He handed me his phone at a red light. Terminal. Claude chat. Green P&L. +$6,200. He drives Uber 4 days a week. Makes $1,100. Has a 2-year-old daughter. Where did you find this? Your article. The 10,000 wallets one. He read it 3 months ago. Did not understand half of it. Asked Claude to explain it like he's five. 214 messages. All during breaks between rides. Parked at gas stations. Waiting for pings. 1st thing Claude told him: 87% of wallets lose money. Do not be the 87%. He installed poly_data. Fed it to Claude. Found 47 wallets with Sharpe above 2.0. Filtered crypto only. Quarter Kelly. $200 starting bankroll. From his tips. 93 messages later Claude helped him build the 20-line brain from the article. Bayesian updates. EV filter at 5%. Fully automated. Last 45 days: → 480 trades → 91.3% win rate → +$6,200 Best trade, whale convergence on Fed rate cut. 4 wallets entered in 2 minutes. Entry $0.12. Resolved $1.00. +$1,760. While dropping off a passenger at JFK. The passenger tipped him $5. The bot made $1,760. His wife found the Telegram alerts on his phone. Thought he was texting another woman. He showed her the P&L curve. Can you make me one? How long until you quit driving? He looked at me through the rearview mirror. I'm not stopping. Uber is my cover story. I wrote the article. He actually opened terminal. You only need Claude + laptop + 1 hour/day. Giving This Free for 24 hours. To get it: 1. Comment the word "Trade" 2. Like and Retweet this post 3. Follow me Himanshu Kumar (so i can DM you) Save this post. Deploy the bot this weekend. Start with $200. Scale on evidence.

Himanshu Kumar

44,898 Aufrufe • vor 3 Monaten

Batch Normalization by hand ✍️ ~ 7 steps walkthrough below Batch normalization is common practice for improving training and achieving faster convergence. It sounds simple. But it is often misunderstood. 🤔 Does batch normalization involve trainable parameters, tunable hyper-parameters, or both? 🤔 Is batch normalization applied to inputs, features, weights, biases, or outputs? 🤔 How is batch normalization different from layer normalization? So I drew and calculated one entirely by hand. Goal: normalize a mini-batch of 4 examples to mean 0 and variance 1, then let the network scale it back. = 1. Given = A mini-batch of 4 training examples, each with 3 features. = 2. Linear layer = Let us multiply by the weights and add the biases. Batch norm sits after this, which answers the second question: what gets normalized is features, not inputs, weights or biases. = 3. ReLU = We apply the activation, and -2 becomes 0. Negative values are suppressed before any statistic is taken. = 4. Batch statistics = Let us compute the sum, mean, variance and standard deviation, one row at a time. A row is a feature and the four columns are the four examples, so every number here measures one feature against the rest of the batch. That is the "batch" in batch normalization, and it is exactly what layer normalization does not do. The statistics are rounded to whole numbers, which is what keeps the rest of the page doable in pen. = 5. Shift to mean 0 = We subtract the mean, in green. The four values in each feature now average to zero. = 6. Scale to variance 1 = Let us divide by the standard deviation, in orange. Each feature now has variance one, whatever scale it arrived at. = 7. Scale and shift = We multiply by a linear transformation and pass the result on. The diagonal and the last column are trainable, so having just forced every feature to mean 0 and variance 1, we hand the network the means to undo it. The outputs: Mean of each feature = [2, 1, 2] Std dev of each feature = [1, 1, 2] To the next layer = [2, -2, 2, 0], [-3, 3, 6, -3], [2, 0, 1, 2] The answers: 🤔 Both. The scale and shift are trainable, the statistics are not. Epsilon and the momentum on the running statistics are the hyper-parameters, and one mini-batch by hand needs neither. 🤔 Features, after the linear layer, not inputs, weights or biases. 🤔 Batch norm measures across the batch, one feature at a time. Layer norm measures across the features, one example at a time. 💾 Save this post!

Tom Yeh

20,848 Aufrufe • vor 1 Monat

home page hero ✨ Design notes: - "Forever" hero text dot pixel FX done in Unicorn Studio. (I will do a whole tutorial on this later. Unicorn's WebGL engine is absolutely wild and very powerful / robust) - built in Framer - I wanted to recreate the iOS unlock effect where your home screen icons cascade into place in a beautifully timed choreography. This took a lot of careful timing using Framer's "Appear" effect on the hero text and surrounding avatars because it was super important that we didn't lose the legibility of our main message ("Build Your Forever Audience") with all the animations. - If you look closely, the choreography is setup to lead your eye through the hero text first starting with "Build Your" then "Forever" and finally "Audience." - With those text layers in place + the surrounding avatars, there is a slight 1 sec pause before the remaining elements slide in below and above (How it works, CTA buttons, announcement badge, and lastly the main nav). - All told the entire loading sequence is 6 seconds - Custom particle system powers the interactive star field (the stars slowly gravitate to your pointer position, and the star field perspective changes ever so subtly as you move your mouse around on the page) - I have 3 shooting stars made of small white line layers that start out off canvas rotated at different angles that shoot across to another point off canvas at random times on a loop effect. - Given this hero scene is in space, I wanted the surrounding avatar elements to "float" in low gravity mode. For this I used Framer's loop effect that slowly oscillates the layer's y position. I then offset the delay of each element randomly to stagger the floating loop so each avatar floats independently/randomly - The final major treatment for this hero scene was the scroll animations on the avatars. I wanted to create a bit of a warp speed effect when you scroll down, as if the avatars were being pulled or sucked into a worm hole as you scroll down below this hero fold. - To accomplish this, I applied Framer's scroll transform affect set to "section in view" on each of the floating avatars, and set the "scroll to" position of the upper avatars to be much, much further away on the y-axis than the "scroll to" position of the lower avatars. (eg. -1700px on upper most avatars vs. -600px on lowest positioned avatars). This effectively causes the upper avatars to slide up off the hero canvas with much greater velocity than the lower positioned avatars. - And when you scroll back up to the hero section, the inverse happens where the lower positioned avatars "arrive back in place" from up above the hero canvas before the upper avatars come back into the scene and settle in place. - Overall I wanted this hero section to feel alive. The floating avatars, particle system with very subtle star movements, and the Caustics effect on the "Forever" text all sort of move at the pace of slow breathing - which is a great pace to create a sense of life and comfort in your scene. Conversion Results (so far) - When this new Framer site launched along with Calaxy v1.9 release on Base a couple weeks ago, we saw a surge in traffic, around 20k page views in the first few days. - Of those 20k hits, 11k visited the app install page ( - which is our main CTA - We saw around 10K new users in the first week after v1.9 launch Overall I'm very happy with the new site and early performance metrics. Lots of tweaking to do but its a good start. If you are a designer building in Framer - hit me with any questions on the above hero notes. Happy to share more specifics! 👾

Chadd Weston

16,365 Aufrufe • vor 10 Monaten

If I was FORCED to make $20k/month with tiktok slideshows in 30 days, starting from 0, here's exactly what i would do in 20 steps: Days 1-3: Account infrastructure 1. Sign up to glitchy, pick walmart gift card rewards offer (2 min) 2. Buy 10 aged tiktok accounts off accsmarket ($15-20 total) 3. Get a US VPN running on every device — non-negotiable for US traffic targeting 4. Set up 1 phone per 3 accounts max (device cluster rule) 5. Warm all 10 accounts 72 hrs — scroll fyp 30 min/day, no posting Days 4-10: Content machine 6. Fresh research account locked to ur niche — tiktok feeds u the winners daily 7. Screenshot 50 viral slideshow frames directly from ur FYP 8. Claude writes 100 hook variations against proven patterns in 2 min 9. Gemini modifies images — "add crying face" / "make her shocked" 10. Build slideshows INSIDE the tiktok editor — adding text natively lets the algo read ur content and push it to the right ppl Days 11-20: Scale what works 11. Post 2-3 slideshows per account per day = 20-30 posts daily 12. Seed 5 comments per post within the first 15 min from spare accounts to spike engagement velocity 13. Kill any post under 500 views at 24hrs — no emotional attachment 14. Any post over 10k views = generate 20 unique variations and roll them out across every account 15. Run every variation through ffmpeg + spoof the metadata so tiktok reads each upload as fresh content Days 21-30: Automate + compound 16. Hire 2 filipino VAs at $5/hr to take over posting + comment seeding (~$400/mo) 17. Reinvest week 2 profits into 5 more aged accounts — now running 15+ 18. Build a funnelish landing page w fake testimonials above the fold to warm the click before they hit the offer 19. Cloudflare hosting so the page loads in under a second on mobile 20. By day 30 ur running 15 accounts, 30+ posts daily, fully systemized The realistic math: → 900 posts in 30 days → 3-4 of them go mega viral (3-4M views each) → At $6-8k per 1M views, one viral post = $20-30k → 3 mega virals × $25k avg = $75k+ The other 896 posts that didnt mega viral still produce mid-tier hits and steady traffic on top of that. Realistic month 1 as a beginner: $1-3k if u execute well. $5k if u get lucky with an early winning angle. Most ppl who treat it as a serious project and post daily see their first real month between months 2-3. Hooks written by AI. Images modified by AI. Posting handled by VAs. Comments seeded by VAs. Set it up once. Let it print. Comment "BLUEPRINT" and i'll send u my full tiktok slideshow blueprint. (must be following + repost)

affprinter

27,345 Aufrufe • vor 4 Monaten