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How I made Spiderbench: the workflow. Thank you for waiting. It's heavily based on the Gauntlet Loop by Matt Shumer Video made with Opus 5.5, three.js, and love.
32,627 просмотров • 3 дней назад •via X (Twitter)
Комментарии: 33

@mattshumer_ Bro is cooking harder

@mattshumer_ I need a break for a few days lol

@mattshumer_ this was the result of a lot of hard earned experience Thank you for sharing

@mattshumer_ this is insane share the 4th iteration :)

@mattshumer_ how many subs did this take? i wanna understand more about the costs of doing such extensive projects.

@mattshumer_ Just a 5x over 3-4 days

@mattshumer_ You should put this up on YouTube. Watching videos on the X player is awful

@mattshumer_ Silence, I'm studying

@mattshumer_ you’re amazing i’m building on your os

@mattshumer_ Thanks!

@mattshumer_ Anyone saying u aint creative gotta shut up. Amazing work dude!

@mattshumer_ are you prompting opus to use this style or does it come up itself?

@mattshumer_ I was kinda tired yesterday so I told it to use a paper cutout Spider-Man design with into the spider-verse like color scheme. Turned out to be a good result in 2 iterations.

@mattshumer_ absolutely remarkable, this should be one of the best test I’ve seen this week

@mattshumer_ wow holy crap so this was just a goated gauntlet loop

@mattshumer_ Turns out it can be scaled just as well as a transformer.

@mattshumer_ Increible

@mattshumer_ @xikhar Love that you published the Spiderbench workflow, not just the trailer. Gauntlet-style loops plus Opus 5.5 + three.js is a clean stack — the video makes the iteration path feel copyable instead of magical.

@mattshumer_ Curious how the gauntlet grades each pass on Spiderbench: screenshots the model scores against the reference, or hard checks like frame time and the swing physics?

@mattshumer_ Different things have different kind of checks. Like the film reel shots for animations. For lighting it uses image techniques like tone curve to identify which image has better contrasts shadows etc. to verify physics, it has different logic. And so on.

@mattshumer_ Very impressive

@mattshumer_ may i ask...are you on the Pro plan or Max? thank u

@mattshumer_ 5x right now

@mattshumer_ À Workflow explainer that enjoyable to watch

@mattshumer_ sickkk

@mattshumer_ mindblowing

@mattshumer_ Was really helpful, for some reasons, my generation script for characters using blender, always come out blocky, like Minecraft characters using shapes and boxes to create a character

@mattshumer_ amazing

@mattshumer_ That's some insane work, thank you for sharing. Did you had to stay in front of it to give permissions to the different agent, or did you give all access before hand so you could go do something else while it was working ?

@mattshumer_ Bypass all permissions and live with peace of mind

@mattshumer_ Thanks for the tutorial, Bharati chad!

@mattshumer_ Thanks G

@mattshumer_ thank you for the excellent breakdown!!

