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// how it starts, how it ends

85,636 views • 2 years ago •via X (Twitter)

18 Comments

Alexander Ang's profile picture
Alexander Ang2 years ago

I should do this more often, it just takes being okay with it looking really bad right up front. Also giving up the idea of hoof plants in blocking.

Arman Akopian's profile picture
Arman Akopian2 years ago

John this is so cool man! Watching that boar come to life - fantastic! Always was a fan of you r work brother!

John Animates's profile picture
John Animates2 years ago

You're finally on X! - wooohoo - that's an INSTANT follow for me brother! - Can't wait for you to drop all of the wicked concept you've shown me at your place over the years working on Rainbow Six, Deus Ex, Tomb Raider, Splinter Cell etc.. I know how much you love doing sexy pin ups but don't forget to drop some of the classic stuff that everyone knows & loves ;) - To all, if you're into concept-art, give @El_Antiquado a follow and welcome him on X! - we've worked on so many cool projects over the years and I'm sure you'll enjoy his soon to be awesome feed! ;)

Arman Akopian's profile picture
Arman Akopian2 years ago

Hey thanks for the warm words man! Rock on!

Gabby the Gobzilla's profile picture
Gabby the Gobzilla2 years ago

Funny how brain dead people are when they see alpha leaks and see the top left alpha state and call the game unplayable over a year before its release. XD Good looking work flow <3

AnimDweeb's profile picture
AnimDweeb2 years ago

Cool! When you start animating the growl from the top-right box to the bottom-left, do you continue animating layered one control at a time, or do you pose the spine, chest, neck, head, etc on the same frames?

John Animates's profile picture
John Animates2 years ago

body = layered + a bit of straight ahead tail = layered + a bit of straight ahead legs = layered + a bit of straight ahead head = layered + A LOT of straight ahead once I reach a general performance that works well to my eyes (lower left clip) I go all-in using the straight ahead method. The process is identical to my Animating Idles videos using The Blocks which are here on my feed & YT channel. It's the only way I know of to get the max nuances that make a performance feel truly alive. It's impossible for me to use pose to pose this because my imagination can't process all these subtle nuances. What I am able to mentally visualize is the general motions/mechanics/weight but not the subtle nuances that I've added all over the place. I go with the flow of the shot and discover it along the way as I'm working / tweaking curves. unless someone knows a better way? Please share your method, would love to try it out.

Alexander James's profile picture
Alexander James2 years ago

bottom right 🤍

Kyle Tsetso's profile picture
Kyle Tsetso2 years ago

i spend so much time in the top right lol and im still striving to achieve bottom right on these deadlines astounding work!

Arch's profile picture
Arch2 years ago

@adamsaurus02 Holy crap! Lvl 40 Entelodon!

Ramt33n's profile picture
Ramt33n2 years ago

Lovely, I'v always believed layered animation approaches yields the most natural kind of results. Beautiful and unspiring work!

John Animates's profile picture
John Animates2 years ago

This is the way. - The Mandalorian

Dom's profile picture
Dom2 years ago

haha, this kind of breakdown feels oddly validating as it ended up being the method I like most

Jonny Vice's profile picture
Jonny Vice2 years ago

Badass!

Joss's profile picture
Joss2 years ago

me encanto la animacion del Entelodontidae

Armor Breaker's profile picture
Armor Breaker2 years ago

Daeodon?

John Animates's profile picture
John Animates2 years ago

bingo!

komiko's profile picture
komiko2 years ago

Omg, look at that moves 🤩

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