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How to animate a tail using damped track constraints #b3d #blender3d

563,052 次观看 • 2 年前 •via X (Twitter)

10 条评论

Bill 'BlenderBrit' Barber 🥔 的头像
Bill 'BlenderBrit' Barber 🥔2 年前

Pro tip: Do better weight painting than I did 🤣

Bill 'BlenderBrit' Barber 🥔 的头像
Bill 'BlenderBrit' Barber 🥔2 年前

Quick note on this, it is a method with pros and cons. It's fast and easy to setup but has some downsides. (Because it's relative to the movement of the other bones you can't scrub it, among other things) Worth checking out other solutions too. Thanks @LucaRood for raising this

Likkezg 的头像
Likkezg2 年前

This creates a dependancy cycle. Better use jiggle bones in cases like this.

Luna Rood moved: @lunarood@mastodon.gamedev.place 的头像
Luna Rood moved: @[email protected]2 年前

It looks cool, but this is a very bad idea. There is a dependency cycle, causing the armature state to never resolve. This will result in non-deterministic animations, which will change as you skip around the timeline. Better use a stable method, such as a sim or geonodes.

ali akdogan 的头像
ali akdogan2 年前

i use wiggle bone addon for mine . works very well

Edward Ureña 的头像
Edward Ureña2 年前

I tried it with this layer, and if it's good. #b3d #blender3d

Barrett Smith 的头像
Barrett Smith2 年前

This can work, but it does have a tendency to break because of dependency loops. If it's working, don't mess with it. But if you got problems, and you don't want to manually key frame it, grab bone dynamics pro add on.

🎮 CRXD DYSTOPYR 🕹️ (DREAMRAD GAMES) 的头像
🎮 CRXD DYSTOPYR 🕹️ (DREAMRAD GAMES)2 年前

Broooo 😲😲😲 I can use this for a whip weapon as well right? 🙆🏿‍♂️ Thanks a lot man, this is so cool 🙌🏿

Bill 'BlenderBrit' Barber 🥔 的头像
Bill 'BlenderBrit' Barber 🥔2 年前

Whip would 100 work with this yeah, though might not be the easiest to actually control. If you try it out I'd love to see the result 👍

pokedstudio ∞ 的头像
pokedstudio ∞2 年前

nice!

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