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I analyzed The GTA 6 Extended Look frame by frame and this clip right here blew my mind. Since we know for a fact that the footage was captured on a base PS5, the number of NPCs is quite high even for a base console. Thanks to this uncompressed...

105,024 Aufrufe • vor 12 Tagen •via X (Twitter)

34 Kommentare

Profilbild von GTA 6 Info
GTA 6 Infovor 12 Tagen

Truly magnificent

Profilbild von NikTek
NikTekvor 12 Tagen

We're eating good this year

Profilbild von GTA 6 Info
GTA 6 Infovor 12 Tagen

Almost 2 months left! 🥹

Profilbild von Youn
Younvor 12 Tagen

That NPC density is wild for base hardware, honestly didn’t expect current-gen to handle that scale so smoothly.

Profilbild von RockStation
RockStationvor 12 Tagen

Unbelievable work bro 💯

Profilbild von Scotch
Scotchvor 11 Tagen

Did you notice this detail? Dogs have a specialized mirror-like layer behind their retina called the tapetum lucidum. Its job is to reflect light back through the eye to help them see in the dark. This glow can appear green, yellow, blue, or even bright orange.

Profilbild von Overly Trev’s Future
Overly Trev’s Futurevor 11 Tagen

Detail is actually mind boggling how they got this tow work on a base PS5. Curious what we will see for the PS5 pro for the “enhanced” version.

Profilbild von clou_d1
clou_d1vor 12 Tagen

@GTASixInfo And the fact that the leaks confirmed that this is real

Profilbild von JoshyRB
JoshyRBvor 11 Tagen

The density of NPCs and traffic is honestly the most important thing they’ve done to sell the immersion and to sell the idea of it being a living, breathing world.

Profilbild von Witty
Wittyvor 11 Tagen

Goated 🔥🔥 attention to detail is EVERYTHING!

Profilbild von Michael
Michaelvor 11 Tagen

Tbf all the ones down on the floor are likely fake NPCs. And i know twitter compression blah blah but can you really count the ones way of in the back who are literally like 5 pixels?

Profilbild von GurneyGurneyGur🟡
GurneyGurneyGur🟡vor 12 Tagen

@GTASixInfo Couldn’t do stuff like this in movies, you’d have to hire a lot of extras and to coordinate them simultaneously would be tedious

Profilbild von michael j
michael jvor 12 Tagen

NPC counts don’t matter to me. I’d rather see fewer NPCs interacting with the world than 100 just walking or sitting. Where’s the server bringing drinks to tables? Where’s the valet guys parking cars in the lobby area. Yall be impressed by anything 😭

Profilbild von Mannyinnit
Mannyinnitvor 11 Tagen

Because the base console as the same cpu as the pro more or less, that’s the job of the cpu

Profilbild von Jay 😇/😡/👿
Jay 😇/😡/👿vor 12 Tagen

Talk to me NikTek 🙌 I knew you would count all of those npc's because I did that too day later after the extended look released I couldn't stop myself 😭

Profilbild von JA$0N
JA$0Nvor 12 Tagen

The more crazy thing that they were able to release it on Xbox series s

Profilbild von LeesCosplays
LeesCosplaysvor 11 Tagen

So many NPCs! The beaches may have more!

Profilbild von Yendhay
Yendhayvor 11 Tagen

Whats crazy to me is that they spawn in such a big radius that the city will never feel empty. Everywhere you look there’s somebody.

Profilbild von SLT Media
SLT Mediavor 11 Tagen

Why do people think the “base” PS5 and Xbox X are not capable systems? They are still relatively beefy. There is nothing truly underpowered about them to be honest. It’s all about how a team utilizes the tools available and how efficient they are.

Profilbild von have.a.VIce.day
have.a.VIce.dayvor 12 Tagen

🫠🤯

Profilbild von @CazaFanboys
@CazaFanboysvor 11 Tagen

WOW! 102 NPC en una cinemática.

Profilbild von Xscap1sm
Xscap1smvor 11 Tagen

Haters can just go find a new hobby

Profilbild von Grezki Gazer
Grezki Gazervor 11 Tagen

I literally mentioned that in my video and my post, at that moment I counted over 83 with the low quality video from Netflix But well, the algorithm is a bitch.

Profilbild von GTA 6, GTA VI Facts
GTA 6, GTA VI Factsvor 10 Tagen

Fun fact about GTA VI

Profilbild von Rebel_13
Rebel_13vor 11 Tagen

Get some help n rest. Unity had that ages ago.

Profilbild von Kratos28
Kratos28vor 11 Tagen

👎🤮

Profilbild von Lorenzo 🇧🇪
Lorenzo 🇧🇪vor 11 Tagen

I dont know if you noticed it but no one is eating at a table, only drinking. Maybe Rockstar wanted to avoid to designed food in general ? I know you can eat burgers but it'd different than a restaurant with a bunch of npc eating 10 different dish with it's own physic.

Profilbild von MBHQ
MBHQvor 11 Tagen

A yolo model could have prevented this.

Profilbild von Puffed
Puffedvor 11 Tagen

I've been looking for a media player like this for months, anybody know what this is?

Profilbild von SYKREPT
SYKREPTvor 10 Tagen

102 npcs in one place ☠️

Profilbild von Young Hollow
Young Hollowvor 10 Tagen

Hmm, maybe that's why the game will run at a miserable 30fps.

Profilbild von derGärtner
derGärtnervor 11 Tagen

Scripted...not in-game

Profilbild von AnimeAura
AnimeAuravor 11 Tagen

🔥

Profilbild von AdamAsta
AdamAstavor 11 Tagen

@GTASixInfo What difference do u think is gonna be between pro & base ps5?

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You can't compare Cyberpunk 2077 launch to GTA 6 and here's exactly why Cyberpunk 2077 was the CDPR's first installment to feature a futuristic city with tons of NPCs and fast moving cars, something which was never done before on Witcher games. The gameplay video from Cyberpunk 2077 shown off in 2019 had a clear text showing "work in progress - does not represent the final look of the game" After the launch disaster of Cyberpunk 2077, Marcin Iwiński also explained that the reason the game had so many bugs is that the game was designed for PC first in mind, then scaled down to consoles that still had a hard drive (PS4 and Xbox One) an extremely difficult task on its own, combined with the fact that the game development progress took a major hit during the pandemic. Rockstar Games on the other hand has a much different engine and experience working on large scale open world game filled with tons of NPCs and fast moving cars, including the fact that they're developing this game for current gen consoles first, then scaling it up for a PC release not vice versa. Are we guys suddenly forgetting the fact that Rockstar Games managed to get GTA V running on a PS3 console which had 256mb of VRAM and 256mb of RAM at that time? The reason Rockstar Games has shown zero gameplay of GTA 6 is because historically they save the gameplay showcase before the game launches, GTA 6 Trailer 2 came out in 2025 and all footage for that Trailer was captured on a base PS5 with a mix of gameplay and cutscenes. They'll obviously show off more gameplay on August 27th, but comparing Cyberpunk 2077 to GTA 6 isn't exactly fair for both companies. On one hand, it was CDPR's first time making that kind of genre of a game and on the other hand, it isn't Rockstar Games first time making a Grand Theft Auto game.

NikTek

104,273 Aufrufe • vor 1 Monat