Video wird geladen...

Video konnte nicht geladen werden

Zur Startseite

I built a rigging editor to modify the procedural assets with keyframes, automatic tweens, and spritesheet generation. Edits are defined in JSON and passed back into the LLM to update the other character sprites to match the new values.

49,872 Aufrufe • vor 20 Tagen •via X (Twitter)

50 Kommentare

Profilbild von teej dv 🔭
teej dv 🔭vor 19 Tagen

Was building something recently like this, overlay gui for configuring lighting was cool. Also trying for some animation stuff. So much fun. Love it!

Profilbild von Drew
Drewvor 19 Tagen

This is so sick. Been wrestling with a messy sprite pipeline for Terminal League, and the editable rig + JSON loop is exactly what I’ve been missing

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

Feel free to look at the repo if you want to use it for yourself, I just ask credit.

Profilbild von The Undesigner
The Undesignervor 20 Tagen

the extreme irony of the pixel art given your strong "no-pixel weekend" stance 😂

Profilbild von Tom Johnson
Tom Johnsonvor 20 Tagen

the irony isn't lost on me but as I spent the whole week on vacation, and it's rainy and cold and I'm doing this with my kids... i've made peace with it. for sure will be trying to fish later though

Profilbild von Frainzzel | Making Games
Frainzzel | Making Gamesvor 19 Tagen

Come on man, this is beautiful. I am building something similar, but not so cool as yours. However, it works for me.

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

looks great to me

Profilbild von Dan C.
Dan C.vor 19 Tagen

This looks awesome 👍🏻 I did a similar, but simpler POC recently.

Profilbild von Jesper Bylund -- just/acc
Jesper Bylund -- just/accvor 19 Tagen

That is just.. wonderful! 😃

Profilbild von Beni
Benivor 19 Tagen

Inspiring

Profilbild von Soleio
Soleiovor 20 Tagen

So damn cool.

Profilbild von Tom Johnson
Tom Johnsonvor 20 Tagen

really is remarkable how this is possible

Profilbild von Adam Whitcroft
Adam Whitcroftvor 19 Tagen

Lol what. That's wild.

Profilbild von Zach
Zachvor 19 Tagen

🤯

Profilbild von Preyforge
Preyforgevor 19 Tagen

green checks can lie; i still test the deployed editor with the awkward clicks, because the happy-path JSON is not the same thing as a usable tool.

Profilbild von Yoni Silverhand
Yoni Silverhandvor 19 Tagen

Insane

Profilbild von Qnoox
Qnooxvor 19 Tagen

awesomeness 🙌

Profilbild von BeesLoveHoney
BeesLoveHoneyvor 19 Tagen

Gib

Profilbild von iz
izvor 19 Tagen

wow this is awesome can i take a look the repo???

Profilbild von Unawakeful
Unawakefulvor 19 Tagen

u didn't build shit, ai did.

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

AI coded it, yes, but the pipeline and concept for how this works was all my idea. In the same way that developers I work with also build the ideas I have.

Profilbild von Guillermo Rauch
Guillermo Rauchvor 19 Tagen

This is very very cool

Profilbild von TiLES - Games & Software Hub
TiLES - Games & Software Hubvor 19 Tagen

Really cool

Profilbild von Brian Hadu
Brian Haduvor 19 Tagen

using JSON for edits sounds efficient, especially for quick character updates

Profilbild von BeatBitz
BeatBitzvor 19 Tagen

That is insane. Is it free to use for others? Would love to experiment with this 🔥

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

this whole project is open source

Profilbild von BeatBitz
BeatBitzvor 19 Tagen

sickkk bookmarking this! love what you created and thank you!

Profilbild von 蝉
蝉vor 19 Tagen

这些精灵图的原始资源也是生成的吗.看起来这只是个修改器. 原始资源也都已经是用gpt 或者其他图像模型进行生成的了. 很了不起. 几乎已经是全流程自动化了? 看起来是为了让用户可以手动做些微调做了个面板/工具

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

fully automated. here's a lot of the sprites if you're curious:

Profilbild von 蝉
蝉vor 18 Tagen

太强了,我希望把它整合到我当前自动生成游戏的项目中去.我最近正在对资产生成的事情苦恼.你提供了一个很好的示范. 不知道你是否许可.

Profilbild von Chris Hunk
Chris Hunkvor 19 Tagen

Link?

Profilbild von Benny Gafanvoich
Benny Gafanvoichvor 19 Tagen

did the AI also create the animations of the rigs? or did you dictate keyframes manually?

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

the keyframes are defined by AI, I prompted it to make it work, which parts should move, how the characters should be paced, gave character references and defined proportions and speed. There was a "one-shot" version but it was really subpar, now I'm just tweaking the small bits.

Profilbild von Benny Gafanvoich
Benny Gafanvoichvor 19 Tagen

thanks for the info, i played a bit in the editor in the game and the game itself is really great, really showing the power of AI and how its used as a tool. and a huge thanks for sharing the full tools you developed in the website itself for people to see and tweak. >

Profilbild von Benny Gafanvoich
Benny Gafanvoichvor 19 Tagen

I suggest a dedicated regenrate button when editing the frames, as every movement of the skeleton cause the site to hang till it regenerated but very inspiring work. (side note, also an inspiring life, taveling in an RV with the family is a lifelong dream of mine)

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

Yeah, I've been planning to circle back at some point to refactor those or split it out into it's own utility -- the generation happens too soon and is too aggressive, also no loading affordance. good suggestions.

Profilbild von Benny Gafanvoich
Benny Gafanvoichvor 19 Tagen

Id actually keep it inside the game, i loved how old games came with map ediors and various other modding tools that were essentially part of the devs' tools. plus I changed the walking animation to have arm flail and it makes me laugh

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

oh I'll keep it in the game, I mean I might make it also a standalone utility so that others could use it and then reintegrate it in

Profilbild von Badjano Entertainment 🕹️
Badjano Entertainment 🕹️vor 18 Tagen

I've been buildings something like this but not with models but sdf

Profilbild von Pixel Theory FR 🕹️
Pixel Theory FR 🕹️vor 19 Tagen

Interested to see a démo with no pixel art visual

Profilbild von Alejandro
Alejandrovor 19 Tagen

Al fin algo que si sirve

Profilbild von ABABxAI
ABABxAIvor 18 Tagen

Damn I need something like this for my project. Very nice

Profilbild von Garbage Pants
Garbage Pantsvor 18 Tagen

Neat

Profilbild von Big Kid Nation
Big Kid Nationvor 18 Tagen

Can I get my grubby little hands on it 🥹🥹

Profilbild von Proximan
Proximanvor 18 Tagen

厉害

Profilbild von coldfox.co
coldfox.covor 19 Tagen

This is such a helpful breakdown!

Profilbild von Wow, can you not?
Wow, can you not?vor 19 Tagen

Looks ace but the animation needs more extreme poses to punctuate the beginning, middle, and ends of the animation, with the rest as transitions. Eg. legs need to stretch out further, feet need to be angled more Try doing that and it will look more dramatic

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

this is a loop. there isn't a beginning middle or end. the point is for it to not have any characteristics that make the sequence stand out while the character is walking.

Profilbild von Wow, can you not?
Wow, can you not?vor 19 Tagen

You misunderstand Go look at the running animation of classics like Mega Man X. They have exaggerated keyframes at the beginning, middle, and end of the looping animation which serve to make it look more punchy. In comparison yours has none and so it looks slightly unnatural.

Profilbild von Tom Johnson
Tom Johnsonvor 19 Tagen

Nah, not the look I'm going for

Ähnliche Videos