Загрузка видео...

Не удалось загрузить видео

На главную

I built a rigging editor to modify the procedural assets with keyframes, automatic tweens, and spritesheet generation. Edits are defined in JSON and passed back into the LLM to update the other character sprites to match the new values.

49,872 просмотров • 20 дней назад •via X (Twitter)

Комментарии: 50

Фото профиля teej dv 🔭
teej dv 🔭19 дней назад

Was building something recently like this, overlay gui for configuring lighting was cool. Also trying for some animation stuff. So much fun. Love it!

Фото профиля Drew
Drew20 дней назад

This is so sick. Been wrestling with a messy sprite pipeline for Terminal League, and the editable rig + JSON loop is exactly what I’ve been missing

Фото профиля Tom Johnson
Tom Johnson20 дней назад

Feel free to look at the repo if you want to use it for yourself, I just ask credit.

Фото профиля The Undesigner
The Undesigner20 дней назад

the extreme irony of the pixel art given your strong "no-pixel weekend" stance 😂

Фото профиля Tom Johnson
Tom Johnson20 дней назад

the irony isn't lost on me but as I spent the whole week on vacation, and it's rainy and cold and I'm doing this with my kids... i've made peace with it. for sure will be trying to fish later though

Фото профиля Frainzzel | Making Games
Frainzzel | Making Games19 дней назад

Come on man, this is beautiful. I am building something similar, but not so cool as yours. However, it works for me.

Фото профиля Tom Johnson
Tom Johnson19 дней назад

looks great to me

Фото профиля Dan C.
Dan C.19 дней назад

This looks awesome 👍🏻 I did a similar, but simpler POC recently.

Фото профиля Jesper Bylund -- just/acc
Jesper Bylund -- just/acc20 дней назад

That is just.. wonderful! 😃

Фото профиля Beni
Beni20 дней назад

Inspiring

Фото профиля Soleio
Soleio20 дней назад

So damn cool.

Фото профиля Tom Johnson
Tom Johnson20 дней назад

really is remarkable how this is possible

Фото профиля Adam Whitcroft
Adam Whitcroft20 дней назад

Lol what. That's wild.

Фото профиля Zach
Zach20 дней назад

🤯

Фото профиля Preyforge
Preyforge20 дней назад

green checks can lie; i still test the deployed editor with the awkward clicks, because the happy-path JSON is not the same thing as a usable tool.

Фото профиля Yoni Silverhand
Yoni Silverhand19 дней назад

Insane

Фото профиля Qnoox
Qnoox19 дней назад

awesomeness 🙌

Фото профиля BeesLoveHoney
BeesLoveHoney20 дней назад

Gib

Фото профиля iz
iz19 дней назад

wow this is awesome can i take a look the repo???

Фото профиля Unawakeful
Unawakeful19 дней назад

u didn't build shit, ai did.

Фото профиля Tom Johnson
Tom Johnson19 дней назад

AI coded it, yes, but the pipeline and concept for how this works was all my idea. In the same way that developers I work with also build the ideas I have.

Фото профиля Guillermo Rauch
Guillermo Rauch20 дней назад

This is very very cool

Фото профиля TiLES - Games & Software Hub
TiLES - Games & Software Hub19 дней назад

Really cool

Фото профиля Brian Hadu
Brian Hadu19 дней назад

using JSON for edits sounds efficient, especially for quick character updates

Фото профиля BeatBitz
BeatBitz19 дней назад

That is insane. Is it free to use for others? Would love to experiment with this 🔥

Фото профиля Tom Johnson
Tom Johnson19 дней назад

this whole project is open source

Фото профиля BeatBitz
BeatBitz19 дней назад

sickkk bookmarking this! love what you created and thank you!

Фото профиля 蝉
蝉19 дней назад

这些精灵图的原始资源也是生成的吗.看起来这只是个修改器. 原始资源也都已经是用gpt 或者其他图像模型进行生成的了. 很了不起. 几乎已经是全流程自动化了? 看起来是为了让用户可以手动做些微调做了个面板/工具

Фото профиля Tom Johnson
Tom Johnson19 дней назад

fully automated. here's a lot of the sprites if you're curious:

Фото профиля 蝉
蝉18 дней назад

太强了,我希望把它整合到我当前自动生成游戏的项目中去.我最近正在对资产生成的事情苦恼.你提供了一个很好的示范. 不知道你是否许可.

Фото профиля Chris Hunk
Chris Hunk19 дней назад

Link?

Фото профиля Benny Gafanvoich
Benny Gafanvoich19 дней назад

did the AI also create the animations of the rigs? or did you dictate keyframes manually?

Фото профиля Tom Johnson
Tom Johnson19 дней назад

the keyframes are defined by AI, I prompted it to make it work, which parts should move, how the characters should be paced, gave character references and defined proportions and speed. There was a "one-shot" version but it was really subpar, now I'm just tweaking the small bits.

Фото профиля Benny Gafanvoich
Benny Gafanvoich19 дней назад

thanks for the info, i played a bit in the editor in the game and the game itself is really great, really showing the power of AI and how its used as a tool. and a huge thanks for sharing the full tools you developed in the website itself for people to see and tweak. >

Фото профиля Benny Gafanvoich
Benny Gafanvoich19 дней назад

I suggest a dedicated regenrate button when editing the frames, as every movement of the skeleton cause the site to hang till it regenerated but very inspiring work. (side note, also an inspiring life, taveling in an RV with the family is a lifelong dream of mine)

Фото профиля Tom Johnson
Tom Johnson19 дней назад

Yeah, I've been planning to circle back at some point to refactor those or split it out into it's own utility -- the generation happens too soon and is too aggressive, also no loading affordance. good suggestions.

Фото профиля Benny Gafanvoich
Benny Gafanvoich19 дней назад

Id actually keep it inside the game, i loved how old games came with map ediors and various other modding tools that were essentially part of the devs' tools. plus I changed the walking animation to have arm flail and it makes me laugh

Фото профиля Tom Johnson
Tom Johnson19 дней назад

oh I'll keep it in the game, I mean I might make it also a standalone utility so that others could use it and then reintegrate it in

Фото профиля Badjano Entertainment 🕹️
Badjano Entertainment 🕹️19 дней назад

I've been buildings something like this but not with models but sdf

Фото профиля Pixel Theory FR 🕹️
Pixel Theory FR 🕹️19 дней назад

Interested to see a démo with no pixel art visual

Фото профиля Alejandro
Alejandro19 дней назад

Al fin algo que si sirve

Фото профиля ABABxAI
ABABxAI18 дней назад

Damn I need something like this for my project. Very nice

Фото профиля Garbage Pants
Garbage Pants18 дней назад

Neat

Фото профиля Big Kid Nation
Big Kid Nation19 дней назад

Can I get my grubby little hands on it 🥹🥹

Фото профиля Proximan
Proximan18 дней назад

厉害

Фото профиля coldfox.co
coldfox.co19 дней назад

This is such a helpful breakdown!

Фото профиля Wow, can you not?
Wow, can you not?19 дней назад

Looks ace but the animation needs more extreme poses to punctuate the beginning, middle, and ends of the animation, with the rest as transitions. Eg. legs need to stretch out further, feet need to be angled more Try doing that and it will look more dramatic

Фото профиля Tom Johnson
Tom Johnson19 дней назад

this is a loop. there isn't a beginning middle or end. the point is for it to not have any characteristics that make the sequence stand out while the character is walking.

Фото профиля Wow, can you not?
Wow, can you not?19 дней назад

You misunderstand Go look at the running animation of classics like Mega Man X. They have exaggerated keyframes at the beginning, middle, and end of the looping animation which serve to make it look more punchy. In comparison yours has none and so it looks slightly unnatural.

Фото профиля Tom Johnson
Tom Johnson19 дней назад

Nah, not the look I'm going for

Похожие видео