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I built a rigging editor to modify the procedural assets with keyframes, automatic tweens, and spritesheet generation. Edits are defined in JSON and passed back into the LLM to update the other character sprites to match the new values.

49,872 görüntüleme • 20 gün önce •via X (Twitter)

50 Yorum

teej dv 🔭 profil fotoğrafı
teej dv 🔭19 gün önce

Was building something recently like this, overlay gui for configuring lighting was cool. Also trying for some animation stuff. So much fun. Love it!

Drew profil fotoğrafı
Drew19 gün önce

This is so sick. Been wrestling with a messy sprite pipeline for Terminal League, and the editable rig + JSON loop is exactly what I’ve been missing

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

Feel free to look at the repo if you want to use it for yourself, I just ask credit.

The Undesigner profil fotoğrafı
The Undesigner20 gün önce

the extreme irony of the pixel art given your strong "no-pixel weekend" stance 😂

Tom Johnson profil fotoğrafı
Tom Johnson20 gün önce

the irony isn't lost on me but as I spent the whole week on vacation, and it's rainy and cold and I'm doing this with my kids... i've made peace with it. for sure will be trying to fish later though

Frainzzel | Making Games profil fotoğrafı
Frainzzel | Making Games19 gün önce

Come on man, this is beautiful. I am building something similar, but not so cool as yours. However, it works for me.

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

looks great to me

Dan C. profil fotoğrafı
Dan C.19 gün önce

This looks awesome 👍🏻 I did a similar, but simpler POC recently.

Jesper Bylund -- just/acc profil fotoğrafı
Jesper Bylund -- just/acc19 gün önce

That is just.. wonderful! 😃

Beni profil fotoğrafı
Beni20 gün önce

Inspiring

Soleio profil fotoğrafı
Soleio20 gün önce

So damn cool.

Tom Johnson profil fotoğrafı
Tom Johnson20 gün önce

really is remarkable how this is possible

Adam Whitcroft profil fotoğrafı
Adam Whitcroft20 gün önce

Lol what. That's wild.

Zach profil fotoğrafı
Zach20 gün önce

🤯

Preyforge profil fotoğrafı
Preyforge19 gün önce

green checks can lie; i still test the deployed editor with the awkward clicks, because the happy-path JSON is not the same thing as a usable tool.

Yoni Silverhand profil fotoğrafı
Yoni Silverhand19 gün önce

Insane

Qnoox profil fotoğrafı
Qnoox19 gün önce

awesomeness 🙌

BeesLoveHoney profil fotoğrafı
BeesLoveHoney19 gün önce

Gib

iz profil fotoğrafı
iz19 gün önce

wow this is awesome can i take a look the repo???

Unawakeful profil fotoğrafı
Unawakeful19 gün önce

u didn't build shit, ai did.

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

AI coded it, yes, but the pipeline and concept for how this works was all my idea. In the same way that developers I work with also build the ideas I have.

Guillermo Rauch profil fotoğrafı
Guillermo Rauch19 gün önce

This is very very cool

TiLES - Games & Software Hub profil fotoğrafı
TiLES - Games & Software Hub19 gün önce

Really cool

Brian Hadu profil fotoğrafı
Brian Hadu19 gün önce

using JSON for edits sounds efficient, especially for quick character updates

BeatBitz profil fotoğrafı
BeatBitz19 gün önce

That is insane. Is it free to use for others? Would love to experiment with this 🔥

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

this whole project is open source

BeatBitz profil fotoğrafı
BeatBitz19 gün önce

sickkk bookmarking this! love what you created and thank you!

蝉 profil fotoğrafı
蝉19 gün önce

这些精灵图的原始资源也是生成的吗.看起来这只是个修改器. 原始资源也都已经是用gpt 或者其他图像模型进行生成的了. 很了不起. 几乎已经是全流程自动化了? 看起来是为了让用户可以手动做些微调做了个面板/工具

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

fully automated. here's a lot of the sprites if you're curious:

蝉 profil fotoğrafı
蝉18 gün önce

太强了,我希望把它整合到我当前自动生成游戏的项目中去.我最近正在对资产生成的事情苦恼.你提供了一个很好的示范. 不知道你是否许可.

Chris Hunk profil fotoğrafı
Chris Hunk19 gün önce

Link?

Benny Gafanvoich profil fotoğrafı
Benny Gafanvoich19 gün önce

did the AI also create the animations of the rigs? or did you dictate keyframes manually?

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

the keyframes are defined by AI, I prompted it to make it work, which parts should move, how the characters should be paced, gave character references and defined proportions and speed. There was a "one-shot" version but it was really subpar, now I'm just tweaking the small bits.

Benny Gafanvoich profil fotoğrafı
Benny Gafanvoich19 gün önce

thanks for the info, i played a bit in the editor in the game and the game itself is really great, really showing the power of AI and how its used as a tool. and a huge thanks for sharing the full tools you developed in the website itself for people to see and tweak. >

Benny Gafanvoich profil fotoğrafı
Benny Gafanvoich19 gün önce

I suggest a dedicated regenrate button when editing the frames, as every movement of the skeleton cause the site to hang till it regenerated but very inspiring work. (side note, also an inspiring life, taveling in an RV with the family is a lifelong dream of mine)

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

Yeah, I've been planning to circle back at some point to refactor those or split it out into it's own utility -- the generation happens too soon and is too aggressive, also no loading affordance. good suggestions.

Benny Gafanvoich profil fotoğrafı
Benny Gafanvoich19 gün önce

Id actually keep it inside the game, i loved how old games came with map ediors and various other modding tools that were essentially part of the devs' tools. plus I changed the walking animation to have arm flail and it makes me laugh

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

oh I'll keep it in the game, I mean I might make it also a standalone utility so that others could use it and then reintegrate it in

Badjano Entertainment 🕹️ profil fotoğrafı
Badjano Entertainment 🕹️18 gün önce

I've been buildings something like this but not with models but sdf

Pixel Theory FR 🕹️ profil fotoğrafı
Pixel Theory FR 🕹️19 gün önce

Interested to see a démo with no pixel art visual

Alejandro profil fotoğrafı
Alejandro19 gün önce

Al fin algo que si sirve

ABABxAI profil fotoğrafı
ABABxAI18 gün önce

Damn I need something like this for my project. Very nice

Garbage Pants profil fotoğrafı
Garbage Pants18 gün önce

Neat

Big Kid Nation profil fotoğrafı
Big Kid Nation18 gün önce

Can I get my grubby little hands on it 🥹🥹

Proximan profil fotoğrafı
Proximan18 gün önce

厉害

coldfox.co profil fotoğrafı
coldfox.co19 gün önce

This is such a helpful breakdown!

Wow, can you not? profil fotoğrafı
Wow, can you not?19 gün önce

Looks ace but the animation needs more extreme poses to punctuate the beginning, middle, and ends of the animation, with the rest as transitions. Eg. legs need to stretch out further, feet need to be angled more Try doing that and it will look more dramatic

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

this is a loop. there isn't a beginning middle or end. the point is for it to not have any characteristics that make the sequence stand out while the character is walking.

Wow, can you not? profil fotoğrafı
Wow, can you not?19 gün önce

You misunderstand Go look at the running animation of classics like Mega Man X. They have exaggerated keyframes at the beginning, middle, and end of the looping animation which serve to make it look more punchy. In comparison yours has none and so it looks slightly unnatural.

Tom Johnson profil fotoğrafı
Tom Johnson19 gün önce

Nah, not the look I'm going for

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