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I created this using Claude + 3D animation: 1. Ask Claude for a scroll-based cinematic animation pla 2. Generate prompts for depth, parallax, and camera movement 3. Install Three.js + GSAP + ScrollTrigger 4. Use scroll to control zoom, scale, and scene transitions 5. Add layered images for 3D...

388,439 просмотров • 2 месяцев назад •via X (Twitter)

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FABLE 5 + HIGGSFIELD CAN BUILD A $35,000 ANIMATED WEBSITE. IN ONE AGENTIC SESSION. FOR ~$12 IN CREDITS. stop paying a web studio $6,000-$35,000. stop wiring GSAP, Lenis, and frame extraction by hand. Claude Code writes it. Higgsfield renders it. WHAT THE BUILD PRODUCES: → a fully animated, scroll-driven site → cinematic motion clips from 30+ generative models → GSAP ScrollTrigger timelines - zero hand-coded keyframes → Lenis smooth-scroll, tuned pacing → automated frame extraction + asset optimization → six cinematic effects baked in: film grain, particles, vignette, glass cards, color tints, scroll pacing → responsive layout + copy THE STACK: → Claude Code - concept, scaffolding, scroll code, QA → Higgsfield (MCP) - hero clips, transitions, ambient loops, thumbnails → GSAP + Lenis - the motion layer, written for you CONNECT HIGGSFIELD (MCP): add it as a custom connector in Claude Code: mcp_servers: higgsfield: url: " one OAuth flow. done. now Claude can generate and pull clips directly - no manual exporting. WHAT TO PROMPT: concept + scroll: "read this brief, script the scroll - what the visitor feels at second 3, 15, 40. scaffold the site with GSAP ScrollTrigger + Lenis." motion assets: "generate the hero sting and one b-roll clip per section from the story. 3–5s, high-res." polish pass: "bake in film grain, particles, vignette, glass cards, color tints, scroll pacing. no config." QA: "check load speed, mobile breakpoints, and whether the scroll actually lands. rewrite whatever doesn't." WHAT THIS REPLACES: → web studio build: $6,000-$35,000+ → motion artist: $800-2,000/project → front-end dev: $2,000-10,000/project → weeks of handoffs: gone Fable 5 + Higgsfield: a subscription + a few dollars of credits. one session. SETUP IN 10 MINUTES: - install Claude Code - add the Higgsfield MCP + authenticate - drop your brief + references - let it scaffold, generate, and animate in one pass - preview, send fixes in plain English, ship the pipeline was the moat. it just became a prompt. Follow me, comment "WEB" and I'll send you the full step-by-step Playbook. full breakdown in the article 👇

ZEUS⚡️

560,122 просмотров • 24 дней назад

From tying my laces to landing the perfect trick. Created with Gpt Image 2 + Seedance 2.0 on WaveSpeedAI Prompt: Global Character Consistency Reference Character: A teenage boy (16–18 years old) with messy curly black hair, expressive blue eyes, a slim athletic build, wearing an oversized mustard-yellow T-shirt, navy shorts, white crew socks, and white sneakers. Maintain the exact same face, hairstyle, clothing, body proportions, colors, and ultra-realistic Pixar-inspired 3D style consistently across every scene. Scene 1 (0–2s) — Bedroom The teenage boy sits on the edge of his bed in a cozy bedroom during golden sunrise, tying his white sneakers. Warm sunlight streams through the window, posters decorate the walls, cinematic lighting, shallow depth of field, slow push-in camera, ultra-realistic Pixar-inspired 3D animation. Scene 2 (2–4s) — Final Preparation Close-up of the boy tightening his shoelaces with a determined expression. Soft golden morning light, realistic fabric textures, cinematic depth of field, smooth handheld camera movement, ultra-realistic Pixar-inspired 3D animation. Scene 3 (4–6s) — Leaving Home The boy walks out of his suburban home holding a skateboard. Warm golden-hour sunlight, long shadows across the sidewalk, peaceful neighborhood, cinematic low-angle tracking shot, ultra-realistic Pixar-inspired 3D animation. Scene 4 (6–8s) — Walking to the Skate Park The boy confidently walks down the street carrying his skateboard. Sunlight filters through the trees with subtle lens flares, smooth cinematic tracking shot, realistic environment, ultra-realistic Pixar-inspired 3D animation. Scene 5 (8–10s) — Skate Park Ride The teenage boy rides his skateboard through a colorful graffiti-covered skate park. Dynamic follow camera, energetic movement, bright cinematic lighting, realistic motion blur, ultra-realistic Pixar-inspired 3D animation. Scene 6 (10–12s) — Ollie Jump The boy performs a high skateboard ollie over a graffiti ramp. Dramatic low-angle shot, city skyline in the background, realistic physics, cinematic slow motion, ultra-realistic Pixar-inspired 3D animation. Scene 7 (12–14s) — Rooftop Sunset The boy stands on a rooftop overlooking the city skyline at sunset with his back facing the camera. Warm orange and purple sky, gentle wind moving his shirt, cinematic wide shot, emotional atmosphere, ultra-realistic Pixar-inspired 3D animation. Scene 8 (14–15s) — Emotional Close-up Extreme close-up of the boy's face. His glowing blue eyes reflect the sunset while a gentle breeze moves his curly hair. Warm golden light, shallow depth of field, emotional cinematic expression, ultra-realistic Pixar-inspired 3D animation, 8K. Style Ultra-realistic Pixar-inspired 3D animation, cinematic lighting, golden hour, volumetric sunlight, smooth camera movement, shallow depth of field, realistic textures, premium color grading, consistent character identity, 8K.

Calira

21,019 просмотров • 16 дней назад

Claude Code + Nano Banana 2 is f*cking cracked 🤯 I built a skill inside Claude Code that writes JSON image prompts for Nano Banana 2, and the outputs look like they came from a professional photo shoot. One plain-text prompt. Claude rewrites it as structured JSON with lighting, camera, composition, style, and negative prompts. Then fires it off to Nano Banana 2. All inside Claude Code. Perfect for DTC brands and agencies who need high-volume ad creative without booking a shoot. If you're using Nano Banana 2 for product shots and lifestyle images but every generation feels like pulling a slot machine lever — random lighting, inconsistent style, plastic skin, misspelled labels ... This skill fixes the entire output: → You describe what you want in plain English → Claude rewrites it as a structured JSON prompt (lighting, camera angle, lens, depth of field, color grading — all of it) → Fires it to Nano Banana 2 via API → Saves the prompt + image in organized folders → You iterate on the style until it's dialed, then every output matches No more slot machine prompting. No more inconsistent brand imagery. No more burning credits on unusable generations. What you get: - Photo-realistic product shots and lifestyle images on demand - Full control over style, lighting, composition, and camera settings - Saved JSON prompts you can reuse across every campaign - A skill that gets smarter the more feedback you give it Built 100% in Claude Code with a custom skill + Python scripts. I put together a full playbook showing the exact skill, the JSON schema, and the workflow to set this up yourself. Want the full playbook? > Like this post > Comment "BANANA" And I'll send it over (must be following so I can DM)

NOVA

63,842 просмотров • 4 месяцев назад

Claude Code + Nano Banana 2 is f*cking cracked 🤯 I built a skill inside Claude Code that writes JSON image prompts for Nano Banana 2, and the outputs look like they came from a professional photo shoot. One plain-text prompt. Claude rewrites it as structured JSON with lighting, camera, composition, style, and negative prompts. Then fires it off to Nano Banana 2. All inside Claude Code. Perfect for DTC brands and agencies who need high-volume ad creative without booking a shoot. If you're using Nano Banana 2 for product shots and lifestyle images but every generation feels like pulling a slot machine lever — random lighting, inconsistent style, plastic skin, misspelled labels ... This skill fixes the entire output: → You describe what you want in plain English → Claude rewrites it as a structured JSON prompt (lighting, camera angle, lens, depth of field, color grading — all of it) → Fires it to Nano Banana 2 via API → Saves the prompt + image in organized folders → You iterate on the style until it's dialed, then every output matches No more slot machine prompting. No more inconsistent brand imagery. No more burning credits on unusable generations. What you get: - Photo-realistic product shots and lifestyle images on demand - Full control over style, lighting, composition, and camera settings - Saved JSON prompts you can reuse across every campaign - A skill that gets smarter the more feedback you give it Built 100% in Claude Code with a custom skill + Python scripts. I put together a full playbook showing the exact skill, the JSON schema, and the workflow to set this up yourself. Want the full playbook? > Like this post > Comment "BANANA" And I'll send it over (must be following so I can DM)

Mike Futia

211,590 просмотров • 5 месяцев назад

THIS GUY JUST REBUILT A $35,000 ANIMATED SITE FOR $12. IF YOU RUN A WEB STUDIO, YOU SHOULD PROBABLY KEEP SCROLLING. Every agency billing $100-149/hr is selling you five departments wearing one invoice. Here’s each one - collapsed into a single agentic session. LAYER 1 - THE CONCEPT ROOM (Claude) Reads the brief, pulls references, and scripts the scroll: what the visitor feels at second 3, second 15, second 40. → Used to be a strategist and a wall of mood boards. Now it’s a conversation. LAYER 2 - THE MOTION STUDIO (Higgsfield) Cinematic clips from 30+ generative models - hero shots, transitions, ambient loops - all matched to the story from Layer 1. → Used to be a motion artist on retainer. Now it’s a prompt. LAYER 3 - THE DEV TEAM (Claude Code) Scaffolds the site, writes the GSAP ScrollTrigger timelines and Lenis smooth-scroll, extracts frames, optimizes every asset. → A full scroll-driven build with zero hand-coded keyframes. LAYER 4 - THE DESIGN DEPT (baked-in cinematic layer) Six effects, zero config: film grain, particles, vignette, glass cards, color tints, scroll pacing. → The polish that justified the invoice - now it ships by default. LAYER 5 - THE QA PASS (Claude) Checks load speed, mobile breakpoints, and whether the scroll actually lands - then rewrites whatever doesn’t. → Used to be a client call and a revision cycle. Now it’s one more turn in the same session. Five departments. One operator. One pass. A strategist, a motion artist, a developer, a designer, and a QA lead - weeks of handoffs - now run in a single session. For a Claude subscription and a few dollars of Higgsfield credits. The studio was never selling talent. It was selling overhead. And the overhead just became five layers. Follow me, reply “website” to this post and I will send you the step-by-step Playbook 👇

ZEUS⚡️

141,226 просмотров • 27 дней назад