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I fixed level design in unity #indiedev #gamedev #unity #3d #gaming

23,729 Aufrufe • vor 14 Tagen •via X (Twitter)

21 Kommentare

Profilbild von opulent-recordings
opulent-recordingsvor 14 Tagen

This looks amazing, I shudder to think how many hours I've spent making my rinky dink doors in probuilder haha will be checking this out! Is it compatible with earlier versions of Unity?

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 14 Tagen

it should be after like 5 changing like 5 lines of code, just old FindAnyObjectByType -> FindFirstObjectByType, but im working on a patch for older versions thatll be out soon!

Profilbild von opulent-recordings
opulent-recordingsvor 14 Tagen

Awesome! I'll be grabbing it soon then

Profilbild von tri
trivor 14 Tagen

🤤

Profilbild von StineNet
StineNetvor 14 Tagen

The jump from dragging the door into the wall to kicking it open got me. Boom, doorway indeed.

Profilbild von 長屋晴太 | はる🌎🎮【ゲーム業界志望】
長屋晴太 | はる🌎🎮【ゲーム業界志望】vor 14 Tagen

Making openings directly in the blockout looks handy for an immersive sim. It seems like a good way to try alternate routes before committing to the art. Does this also update collision as you edit the walls?

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 14 Tagen

yes! 👍

Profilbild von Jonathan | Dev | WISHLIST Air Isles!
Jonathan | Dev | WISHLIST Air Isles!vor 14 Tagen

@SomeHoopyFrood collab maybe? :)

Profilbild von Gabriel
Gabrielvor 14 Tagen

So cool, awesome work!!

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 14 Tagen

thank you :) right back at ya!

Profilbild von SmeeperDev
SmeeperDevvor 14 Tagen

the nondestructive cutouts for doors and windows are such a good call, do the openings stay put if you resize the wall after placing them? i’ve been building a similar snapping thing on the art side in blender so really curious how you handled it

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 14 Tagen

yeah the cutters are separate game objects, so no matter what you do to the wall they will always cut the same

Profilbild von SmeeperDev
SmeeperDevvor 14 Tagen

sweeet, thats awesome. actually a huge time saver, nice stuff!

Profilbild von Q
Qvor 14 Tagen

blender

Profilbild von Max
Maxvor 14 Tagen

Awesome job

Profilbild von Always Game Dev
Always Game Devvor 14 Tagen

Was AI used in the creation?

Profilbild von ₿a̸̢͛̋̿ḏ̷̀̀͝j̸̲̪̅a̵̙͝ǹ̶̪̄̕o ☕️🎮🎸🐱
₿a̸̢͛̋̿ḏ̷̀̀͝j̸̲̪̅a̵̙͝ǹ̶̪̄̕o ☕️🎮🎸🐱vor 14 Tagen

damn bro, you didn't fix it, you created it

Profilbild von TestyDungeon
TestyDungeonvor 14 Tagen

Really cool. How does it compare to RealtimeCSG?

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 14 Tagen

real-time csg seems broken, and isn't being updated anymore, very unfortunate since it does looks like a pretty good tool

Profilbild von iDK
iDKvor 14 Tagen

Is building things better in unity instead of just creating specific reusable walls and preset environment in blender and then modifying them when imported to Unity?

Profilbild von corhoon
corhoonvor 13 Tagen

fixed level design is a bold claim. love it

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