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I made my tools that make Unity level design better, better #indiedev #gamedev #unity #indiegames #3d

16,074 Aufrufe • vor 7 Tagen •via X (Twitter)

17 Kommentare

Profilbild von meowzors
meowzorsvor 7 Tagen

finally can finish my game

Profilbild von Kvemon
Kvemonvor 7 Tagen

Does this work with the latest versions of Unity, such as 6.6?

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 7 Tagen

it should!

Profilbild von Vladislav Kruteniuk
Vladislav Kruteniukvor 7 Tagen

Cool

Profilbild von Alexander
Alexandervor 7 Tagen

Can this be used for projects that will be released commercially? Because this is amazing

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 7 Tagen

yeah of course!

Profilbild von Alexander
Alexandervor 7 Tagen

Great and thanks for the reply! Been looking to try out probuilder more and this would definently help out blocking out entire maps of buildings

Profilbild von MAT5ON
MAT5ONvor 7 Tagen

Jakie kurwa cycki człowieku o czym ty do mnie gadasz?

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 7 Tagen

Ja jestem cycki człowiekiem, kurwa, czy ty nie rozumiesz?

Profilbild von cark-dev
cark-devvor 7 Tagen

made something just like that for my engine and now I wonder how I ever did level design before it lol it looks really good, congrats!

Profilbild von Aleksandr Nariadchikov
Aleksandr Nariadchikovvor 6 Tagen

Fast blockout tools are the real level design speed up. Great work!

Profilbild von Shaiya Legends
Shaiya Legendsvor 7 Tagen

did these come out of building partizan levels

Profilbild von tsitski (WISHLIST PARTIZAN)
tsitski (WISHLIST PARTIZAN)vor 7 Tagen

yeah

Profilbild von Doodle Dash
Doodle Dashvor 7 Tagen

Level design tools are one of those things you build to save 10 minutes and somehow end up saving 100 hours.

Profilbild von PotentKnight
PotentKnightvor 7 Tagen

Awesome!!!😎

Profilbild von Arcwright
Arcwrightvor 7 Tagen

That curved staircase following the spline, with the steps re-cutting as you drag, is the bit I'd use every day. Building whole floor plans from handles looks fast.

Profilbild von Mofi
Mofivor 7 Tagen

In-editor greyboxing tools like this save so much iteration time. The face extrusion and edge snapping look super responsive — are you driving the handles via custom SceneView GUI?

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